Discussion:
Secrets of Old Everquest
(too old to reply)
Tim Smith
2006-07-23 03:46:00 UTC
Permalink
Since Sony has made a lot of changes to EQ over the years, I think it would
be very cool if they were to reveal the answers to some of the mysteries
regarding how the game used to work, in the old days. In particular, I'd
love to see offical answers to the following questions:

1. How did the Ancient Cyclops in South Ro work? Random spawn?
Placeholders? Something more complex?

2. How did Pyzjin and the Glowing Black Stone in Qeynos Hills work? If she
spawned and wasn't killed right away, she seemed to be involved in some
scripted events, that seemed to tie in to quests relating to Befallen. One
site claimed that if you let things play out, instead of killing her right
away, you could always get the GBS. If you simply killed her, it was just a
random drop. What's the real story here?

3. That Pegasus in South Karana--same questions.

I think all the zones and mobs and quests involved have been changed
sufficiently over the years that answering these questions would not give
away anything relevant to the current game.

Anyone care to ask these questions on Sony's forums, and see if maybe
they'll answer?
--
--Tim Smith
Snack Cakes
2006-07-23 06:43:48 UTC
Permalink
4) What was the Gigantic Cracked Tusk for? (2 slot combinable
container).
5) What was Gnawfang's Tooth for?
6) What was Gnawfang's pelt for?
7) Explain the original Fiery Avenger quest that no one discovered.
8) Explain the original Shakey's Head quest that no one discovered.
Post by Tim Smith
Since Sony has made a lot of changes to EQ over the years, I think it would
be very cool if they were to reveal the answers to some of the mysteries
regarding how the game used to work, in the old days. In particular, I'd
1. How did the Ancient Cyclops in South Ro work? Random spawn?
Placeholders? Something more complex?
2. How did Pyzjin and the Glowing Black Stone in Qeynos Hills work? If she
spawned and wasn't killed right away, she seemed to be involved in some
scripted events, that seemed to tie in to quests relating to Befallen. One
site claimed that if you let things play out, instead of killing her right
away, you could always get the GBS. If you simply killed her, it was just a
random drop. What's the real story here?
3. That Pegasus in South Karana--same questions.
I think all the zones and mobs and quests involved have been changed
sufficiently over the years that answering these questions would not give
away anything relevant to the current game.
Anyone care to ask these questions on Sony's forums, and see if maybe
they'll answer?
--
--Tim Smith
Roger Bonzer
2006-07-23 17:23:44 UTC
Permalink
Post by Snack Cakes
4) What was the Gigantic Cracked Tusk for? (2 slot combinable
container).
5) What was Gnawfang's Tooth for?
6) What was Gnawfang's pelt for?
7) Explain the original Fiery Avenger quest that no one discovered.
8) Explain the original Shakey's Head quest that no one discovered.
9) Regurgitonic quest. Take a LORE, NO DROP item from Surefall Glade, and
instead of handing to a woman in West Karana like you're told to, cart it
to the far side of a different continent and hand it to a gnome near the
Ak'Anon zoo who will give you a regurgitonic potion. I have never found
any NPC in game who even hinted that such a trade would be useful. How
did anyone ever discover this? Especially in the "good old days" when
handing items to NPCs who didn't know what to do with the item resulted
in the item being lost forever?


--------------------------------------------------------------------------
Roger Bonzer | There's this guy. And he falls in a vat of
***@hurloon.net | radioactive chemicals and instead of getting
| superpowers like you'd expect, he just dies.
| -- Ronnie, Zot #31
Richard
2006-07-24 05:15:54 UTC
Permalink
Post by Roger Bonzer
Post by Snack Cakes
4) What was the Gigantic Cracked Tusk for? (2 slot combinable
container).
5) What was Gnawfang's Tooth for?
6) What was Gnawfang's pelt for?
7) Explain the original Fiery Avenger quest that no one discovered.
8) Explain the original Shakey's Head quest that no one discovered.
9) Regurgitonic quest. Take a LORE, NO DROP item from Surefall Glade,
and instead of handing to a woman in West Karana like you're told to,
cart it to the far side of a different continent and hand it to a
gnome near the Ak'Anon zoo who will give you a regurgitonic potion. I
have never found any NPC in game who even hinted that such a trade
would be useful. How did anyone ever discover this? Especially in the
"good old days" when handing items to NPCs who didn't know what to do
with the item resulted in the item being lost forever?
The regurgitonic is used to get the wolf in West Karana to cough up the
fish without killing him. It may also be used in a quest in surefall glade
with a mammoth for a similar purpose.
--
Graeme Faelban, 70 Shaman <Reviction> Erollisi Marr
Don Woods
2006-07-24 11:06:54 UTC
Permalink
Post by Richard
Post by Roger Bonzer
9) Regurgitonic quest. Take a LORE, NO DROP item from Surefall Glade,
and instead of handing to a woman in West Karana like you're told to,
cart it to the far side of a different continent and hand it to a
gnome near the Ak'Anon zoo who will give you a regurgitonic potion. I
have never found any NPC in game who even hinted that such a trade
would be useful. How did anyone ever discover this? Especially in the
"good old days" when handing items to NPCs who didn't know what to do
with the item resulted in the item being lost forever?
The regurgitonic is used to get the wolf in West Karana to cough up the
fish without killing him. It may also be used in a quest in surefall glade
with a mammoth for a similar purpose.
I think the question was not what the regurgitonic is for, but how
anyone ever figured out how to get it.

I've had similar questions now and then, and the answer usually is
that there was some in-game lore that hinted at it (or maybe even
spelled it out clearly), but the source and wording of the hints is
rarely recorded, so it can look quite mysterious when all you see
is the instructions on what you need to do.

I don't know off-hand how the regurgitonic subquest got figured out.

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 62 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 57 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 51 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
Beal
2006-07-24 14:54:58 UTC
Permalink
Post by Don Woods
Post by Richard
Post by Roger Bonzer
9) Regurgitonic quest. Take a LORE, NO DROP item from Surefall Glade,
and instead of handing to a woman in West Karana like you're told to,
cart it to the far side of a different continent and hand it to a
gnome near the Ak'Anon zoo who will give you a regurgitonic potion. I
have never found any NPC in game who even hinted that such a trade
would be useful. How did anyone ever discover this? Especially in the
"good old days" when handing items to NPCs who didn't know what to do
with the item resulted in the item being lost forever?
The regurgitonic is used to get the wolf in West Karana to cough up the
fish without killing him. It may also be used in a quest in surefall glade
with a mammoth for a similar purpose.
I think the question was not what the regurgitonic is for, but how
anyone ever figured out how to get it.
I've had similar questions now and then, and the answer usually is
that there was some in-game lore that hinted at it (or maybe even
spelled it out clearly), but the source and wording of the hints is
rarely recorded, so it can look quite mysterious when all you see
is the instructions on what you need to do.
I don't know off-hand how the regurgitonic subquest got figured out.
-- Don.
You also have to wonder why anyone would bother, at least with the dog,
since all you have to do is make a Qeynos newbie and kill the fish,
then log in your main to loot it. I guess things would be a little
different on FV though...
Bruce Smith
2006-07-24 15:43:13 UTC
Permalink
Post by Beal
You also have to wonder why anyone would bother, at least with the dog,
since all you have to do is make a Qeynos newbie and kill the fish,
then log in your main to loot it. I guess things would be a little
different on FV though...
Because, though they are an extremely rare, almost
mythical breed, there are some people that role-play
and wouldn't be caught dead doing such a thing. Or
some folks would consider it more fun to go through a
minor puzzle/task instead of resorting to the shortcut of
using a disposable level 1 character.

Not that I'm one of those people - I have a rather old
memory of using a level 1 to go swimming around the
temple and killing the fish... hee hee.... though for the
life (Priests of Life?) of me I can't remember what the
quest is for!
Snack Cakes
2006-07-24 17:11:16 UTC
Permalink
Post by Bruce Smith
Not that I'm one of those people - I have a rather old
memory of using a level 1 to go swimming around the
temple and killing the fish... hee hee.... though for the
life (Priests of Life?) of me I can't remember what the
quest is for!
Stein of Mogguk isn't it? Koadlindl fish is part of the quest IIRC. I
remember swimming around the pond as well.

Rodcet Nife is displeased!

...or something like that.
Beal
2006-07-24 20:02:18 UTC
Permalink
Post by Snack Cakes
Post by Bruce Smith
Not that I'm one of those people - I have a rather old
memory of using a level 1 to go swimming around the
temple and killing the fish... hee hee.... though for the
life (Priests of Life?) of me I can't remember what the
quest is for!
Stein of Mogguk isn't it? Koadlindl fish is part of the quest IIRC. I
remember swimming around the pond as well.
Rodcet Nife is displeased!
...or something like that.
Yep, in fact I recently did the quest on Combine only to find that the
Ogre won't take the compendium from my agnostic enchanter with
benevolence and Illusion: Ogre. Ugh. I refuse to faction for it...
Vladesch
2006-07-23 14:15:45 UTC
Permalink
Post by Tim Smith
Since Sony has made a lot of changes to EQ over the years, I think it would
be very cool if they were to reveal the answers to some of the mysteries
regarding how the game used to work, in the old days. In particular, I'd
1. How did the Ancient Cyclops in South Ro work? Random spawn?
Placeholders? Something more complex?
A mob spawned just after midnight, which could be the AC, several other
named mobs, or just a commonly named mob.
I farmed about 15 rings back in the day. Used the multiquests to fund my KEI
spell lol.
Post by Tim Smith
2. How did Pyzjin and the Glowing Black Stone in Qeynos Hills work? If she
spawned and wasn't killed right away, she seemed to be involved in some
scripted events, that seemed to tie in to quests relating to Befallen.
One
site claimed that if you let things play out, instead of killing her right
away, you could always get the GBS. If you simply killed her, it was just a
random drop. What's the real story here?
3. That Pegasus in South Karana--same questions.
Not sure about that. I have a theory that it was on the same spawn table as
the undead cyclops and a few other mobs which used to make a roun trip
between the birdhouse, splitpaw, and a point near the hermits hut. (similar
to the "a drake"/hasten/"a grizzly bear" spawn in rathe mountains)

Perhaps someone else here will spill the beans.
Post by Tim Smith
I think all the zones and mobs and quests involved have been changed
sufficiently over the years that answering these questions would not give
away anything relevant to the current game.
Anyone care to ask these questions on Sony's forums, and see if maybe
they'll answer?
--
--Tim Smith
Another one is the kedge totem off that guy in dagnors cauldron.
Tony
2006-07-23 17:10:56 UTC
Permalink
Post by Vladesch
Post by Tim Smith
3. That Pegasus in South Karana--same questions.
Not sure about that. I have a theory that it was on the same spawn table as
the undead cyclops and a few other mobs which used to make a roun trip
between the birdhouse, splitpaw, and a point near the hermits hut. (similar
to the "a drake"/hasten/"a grizzly bear" spawn in rathe mountains)
Perhaps someone else here will spill the beans.
There's at least one full write up on how to trigger the pegasus on the
web, but what it boils down to is being able to spot a mob on a really
short respawn (like 30 seconds or something, it's been a while) and
killing it until it triggers some kind of cycle.

The method which most people employ these days works just as well, bring
20 friends, kill every-single-mob in SK.
--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
Beal
2006-07-23 18:51:42 UTC
Permalink
Post by Tony
Post by Vladesch
Post by Tim Smith
3. That Pegasus in South Karana--same questions.
Not sure about that. I have a theory that it was on the same spawn table as
the undead cyclops and a few other mobs which used to make a roun trip
between the birdhouse, splitpaw, and a point near the hermits hut. (similar
to the "a drake"/hasten/"a grizzly bear" spawn in rathe mountains)
Perhaps someone else here will spill the beans.
There's at least one full write up on how to trigger the pegasus on the
web, but what it boils down to is being able to spot a mob on a really
short respawn (like 30 seconds or something, it's been a while) and
killing it until it triggers some kind of cycle.
The method which most people employ these days works just as well, bring
20 friends, kill every-single-mob in SK.
He can spawn anywhere in the Southern half of South Karana, more or
less. His placeholders can be any number of different mobs, literally
10-20 different names, most or all of them 'trash' mobs. The only
thing unique factor is that these mobs spawn almost exactly 72 seconds
after the last one is killed. For example, if you are the only one in
the zone and you kill the placeholder, 72 seconds later another will
spawn. This is not true of any other mob in the zone, they all have
much longer respawn times.

What I did with my ranger was to make sure nothing in the entire zone
had died for a long time, so that respawns would not be consused. If
someone else was hunting there, it wasn't worth trying to solo. Then I
would agro as many as I could and wipe them all out at once. With
tracksort on normal, I would see what would spawn after 72 seconds.
Track it down, kill it but nothing else and watch track again. If I
found that a new mob was spawning every 72 seconds I knew I had found
the placeholder. It took me a good hour or so to isolate the PHer, in
part just because of mistakes on my part and people on their way to Paw
killing this or that and screwing things up but once I had it down I
was able to keep it for several hours and ended up getting 4 or 5
cloaks.
Tony
2006-07-23 21:37:20 UTC
Permalink
Post by Beal
He can spawn anywhere in the Southern half of South Karana, more or
less. His placeholders can be any number of different mobs, literally
10-20 different names, most or all of them 'trash' mobs. The only
thing unique factor is that these mobs spawn almost exactly 72 seconds
after the last one is killed. For example, if you are the only one in
<snip>
Post by Beal
killing this or that and screwing things up but once I had it down I
was able to keep it for several hours and ended up getting 4 or 5
cloaks.
That's the one :)
--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
Vladesch
2006-07-24 13:17:57 UTC
Permalink
Post by Beal
Post by Tony
Post by Vladesch
Post by Tim Smith
3. That Pegasus in South Karana--same questions.
Not sure about that. I have a theory that it was on the same spawn table as
the undead cyclops and a few other mobs which used to make a roun trip
between the birdhouse, splitpaw, and a point near the hermits hut. (similar
to the "a drake"/hasten/"a grizzly bear" spawn in rathe mountains)
Perhaps someone else here will spill the beans.
There's at least one full write up on how to trigger the pegasus on the
web, but what it boils down to is being able to spot a mob on a really
short respawn (like 30 seconds or something, it's been a while) and
killing it until it triggers some kind of cycle.
The method which most people employ these days works just as well, bring
20 friends, kill every-single-mob in SK.
He can spawn anywhere in the Southern half of South Karana, more or
less. His placeholders can be any number of different mobs, literally
10-20 different names, most or all of them 'trash' mobs. The only
thing unique factor is that these mobs spawn almost exactly 72 seconds
after the last one is killed. For example, if you are the only one in
the zone and you kill the placeholder, 72 seconds later another will
spawn. This is not true of any other mob in the zone, they all have
much longer respawn times.
What I did with my ranger was to make sure nothing in the entire zone
had died for a long time, so that respawns would not be consused. If
someone else was hunting there, it wasn't worth trying to solo. Then I
would agro as many as I could and wipe them all out at once. With
tracksort on normal, I would see what would spawn after 72 seconds.
Track it down, kill it but nothing else and watch track again. If I
found that a new mob was spawning every 72 seconds I knew I had found
the placeholder. It took me a good hour or so to isolate the PHer, in
part just because of mistakes on my part and people on their way to Paw
killing this or that and screwing things up but once I had it down I
was able to keep it for several hours and ended up getting 4 or 5
cloaks.
In rathe mountains, hastens placeholder is often a trash mob (som sort of
bear... a grizzly bear?) but you can spot it because it wanders the same
path as hasten and the "a drake". I wonder if its the same for the trash
placeholders for quillmaine.
Beal
2006-07-24 14:51:20 UTC
Permalink
Post by Vladesch
Post by Beal
Post by Tony
Post by Vladesch
Post by Tim Smith
3. That Pegasus in South Karana--same questions.
Not sure about that. I have a theory that it was on the same spawn table as
the undead cyclops and a few other mobs which used to make a roun trip
between the birdhouse, splitpaw, and a point near the hermits hut. (similar
to the "a drake"/hasten/"a grizzly bear" spawn in rathe mountains)
Perhaps someone else here will spill the beans.
There's at least one full write up on how to trigger the pegasus on the
web, but what it boils down to is being able to spot a mob on a really
short respawn (like 30 seconds or something, it's been a while) and
killing it until it triggers some kind of cycle.
The method which most people employ these days works just as well, bring
20 friends, kill every-single-mob in SK.
He can spawn anywhere in the Southern half of South Karana, more or
less. His placeholders can be any number of different mobs, literally
10-20 different names, most or all of them 'trash' mobs. The only
thing unique factor is that these mobs spawn almost exactly 72 seconds
after the last one is killed. For example, if you are the only one in
the zone and you kill the placeholder, 72 seconds later another will
spawn. This is not true of any other mob in the zone, they all have
much longer respawn times.
What I did with my ranger was to make sure nothing in the entire zone
had died for a long time, so that respawns would not be consused. If
someone else was hunting there, it wasn't worth trying to solo. Then I
would agro as many as I could and wipe them all out at once. With
tracksort on normal, I would see what would spawn after 72 seconds.
Track it down, kill it but nothing else and watch track again. If I
found that a new mob was spawning every 72 seconds I knew I had found
the placeholder. It took me a good hour or so to isolate the PHer, in
part just because of mistakes on my part and people on their way to Paw
killing this or that and screwing things up but once I had it down I
was able to keep it for several hours and ended up getting 4 or 5
cloaks.
In rathe mountains, hastens placeholder is often a trash mob (som sort of
bear... a grizzly bear?) but you can spot it because it wanders the same
path as hasten and the "a drake". I wonder if its the same for the trash
placeholders for quillmaine.
Quillmane can actually spawn in any of at least 20 different places,
probably more. It can also wander in different directions, much like
the trash do in the karanas. I was watching track and finding
Quillmane the instant it popped, in many cases right in front of me,
and in other cases I was in sight before it began wandering. So I
began mapping all of the spawn points until it became clear that the
stupid horse can spawn just about anywhere and wander in just about any
direction. I was hoping to find some other unique characteristics but
all I could determine was what everyone already knew: 72 seconds and
the trash can be any number of different mobs in the area: Aviaks,
lions, etc...
Dude Rawr
2006-07-30 21:28:00 UTC
Permalink
On Mon, 24 Jul 2006 22:47:57 +0930, "Vladesch"
Post by Vladesch
In rathe mountains, hastens placeholder is often a trash mob (som sort of
bear... a grizzly bear?) but you can spot it because it wanders the same
path as hasten and the "a drake". I wonder if its the same for the trash
placeholders for quillmaine.
Placeholders for Hasten are:
A Drake
http://eqbeastiary.allakhazam.com/search.shtml?id=3075
Maldyn the Unkempt
http://eqbeastiary.allakhazam.com/search.shtml?id=3606
Brother Zephyl
http://eqbeastiary.allakhazam.com/search.shtml?id=3110

No brown, grizzly, or kodiak bears,
Silt
2006-07-24 22:12:14 UTC
Permalink
On Sun, 23 Jul 2006 03:46:00 -0000, Tim Smith
Post by Tim Smith
Since Sony has made a lot of changes to EQ over the years, I think it would
be very cool if they were to reveal the answers to some of the mysteries
regarding how the game used to work, in the old days. In particular, I'd
1. How did the Ancient Cyclops in South Ro work? Random spawn?
Placeholders? Something more complex?
When I used to farm the AC back in the day, all I did was kill the out
of place named spawns. The normal spawns are like "a sand mummy" or
"a desert asp", "a desert madman". Using tracking you can find the
out of place mobs like "a mummy", "an asp", "a coyote", "a madman",
etc. Kill one and another would spawn in it's place. Keep killing
that spawn and you'd get the AC in no time. I typically got one about
every night before logging off then selling multi-quest rights. Oh..I
also would turn my speakers up LOUD. You could hear the AC
walking/crunching the sand with the volume up. I beat many people to
the AC spawn because of this.
Post by Tim Smith
2. How did Pyzjin and the Glowing Black Stone in Qeynos Hills work? If she
spawned and wasn't killed right away, she seemed to be involved in some
scripted events, that seemed to tie in to quests relating to Befallen. One
site claimed that if you let things play out, instead of killing her right
away, you could always get the GBS. If you simply killed her, it was just a
random drop. What's the real story here?
Not sure the exact story, and read all I could about this little
gnome. If you ID'd the GBS it comes back as "Varsoon's Black Heart"
or something like that. Never read about anyone ever figuring it out.
With a tracker it was pretty easy to spawn Pyzjin though. Her or her
PH would spawn and make it's way to the center of those ruins. Once
you found the PH, use track and keep killing that PH as it pops.
Can't even begin to count how many times I had to kill her before I
finally looted a GBS.
Post by Tim Smith
3. That Pegasus in South Karana--same questions.
This one was finally solved...of course after I had left EQ and went
thru hell getting the drop for 2 different magicians I leveled.
Something about the PH being on a slightly different spawn time as the
other mobs in the zone. If/when you find it, keep popping that PH and
you'll spawn Quillmane quite regulary....it dropping the cloak..not so
regular.


Silt
Don Woods
2006-07-24 23:37:13 UTC
Permalink
Post by Silt
Post by Tim Smith
3. That Pegasus in South Karana--same questions.
This one was finally solved...of course after I had left EQ and went
thru hell getting the drop for 2 different magicians I leveled.
Something about the PH being on a slightly different spawn time as the
other mobs in the zone. If/when you find it, keep popping that PH and
you'll spawn Quillmane quite regulary....it dropping the cloak..not so
regular.
Yup, during the most recent anniversary month I used this technique
with just a druid for tracking, and it worked great. Some folks have
posted lists of possible PHs, and it seems not all the trash mobs can
appear as PH, so if you just keep tracking and killing trash mobs from
the PH list, eventually most of them respawn as other types of trash,
while the Quillmane spawn will always be one of the mobs from the list.
Pretty soon you're left with only a few (often just one) possible PH
spawns at the top of the time-sorted tracking list, and if you keep
killing that one you'll get QM pretty quick.

And the great thing about the Fabled version is that it ALWAYS drops
the Fabled cloak, which doesn't work for the Mage epic but is fine if
all you wanted was a Levitation item. :-)

On a more general note, however, I have to take issue with the OP's
claim that "the zones and mobs and quests involved have been changed
sufficiently over the years that answering these questions would not
give away anything relevant to the current game". It's clear that
the Quillmane spawn is still relevant. People still quest for jboots,
so the AC spawn is still relevant. I'd never heard about the GBS
before this thread so I have no idea if it's still relevant.

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 62 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 57 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 51 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
Dude Rawr
2006-07-30 21:36:24 UTC
Permalink
Post by Don Woods
so the AC spawn is still relevant. I'd never heard about the GBS
before this thread so I have no idea if it's still relevant.
I've gotten the BGS (Int+9 MR+10)
http://everquest.allakhazam.com/db/item.html?item=2297
for tradeskilling on my Enchanter before it maxed its int without it.
I have 2 FGBS (AC+10 Wis+9 Int+9 DR+5 MR+10 Mana+10)
http://everquest.allakhazam.com/db/item.html?item=27231
also for tradeskilling on my rogue and shammy. The fabled version is
relevent abeit impossible to get since the Fableds are gone while the
regular one is less than useful unless you need a Int boost.

Pez
2006-07-25 03:15:01 UTC
Permalink
Post by Tim Smith
2. How did Pyzjin and the Glowing Black Stone in Qeynos Hills work? If she
spawned and wasn't killed right away, she seemed to be involved in some
scripted events, that seemed to tie in to quests relating to Befallen. One
site claimed that if you let things play out, instead of killing her right
away, you could always get the GBS. If you simply killed her, it was just a
random drop. What's the real story here?
The Pyzjin cycle is pretty simple to follow. Pyzjin can spawn at 9pm,
12am, 3am, or 6am game time. The ph that will usually spawn instead
of her is "a skeleton" which will then wander to the ruins and stand in
the middle. It begins at 6pm game time, if there is a brown or grizzly
bear at the ruins or over to the road in front of Surefall Glade kill it. It's
the ph for the first Pyzjin spawn at 9pm. If "a skeleton" spawns instead
kill it as soon as possible to keep the cycle on track. It also speeds
things up to kill everything at the ruins from 9pm to 6am, just make
sure to kill the ph first and keep and eye out for Pyzjin.

She can spawn in a number of places in the general ruins area, from
the road to about halfway down to Blackburrow and will then walk to
the ruins and stand in the middle. I hear that she despawns after
awhile, but I have always killed her before then so don't know how
long she remains. With this cycle I picked up about 14 GBS and 14
Fabled GBS for all of my alts in the last few anniversary periods. If
you're lucky you can spawn 2 or 3 Pyzjin in one night, but the normal
spawn is 1 a night most of the time.

As for the story of the GBS I have no idea other than it being
Varsoon's Black Heart. The lore and quests of the oldworld EQ is
so broken and obscure I doubt that most of them work as they
were intended even today. Just my 2 cents.

Pez please
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