Discussion:
Dark Elf Cleric and Factions
(too old to reply)
s***@msn.com
2004-02-17 09:46:13 UTC
Permalink
HI all. Im going to be picking up my new computer today and will start
playing EQ tonight :) WOOT WOOT

Ive decided to play a DE cleric but am concerned about his faction
standings in the "Good" cities. I want to be able to travel to any
city or area as Im very interesting in exploring the whole world.

Ive heard I can raise it by doing certain quests but I cant find any
info on who has them. If anyone can give me a brief rundown on how
this faction system works and what I can specificly do to raise it Id
appreciate it.
KinSlayer[2040]
2004-02-17 10:23:41 UTC
Permalink
Post by s***@msn.com
HI all. Im going to be picking up my new computer today and will start
playing EQ tonight :) WOOT WOOT
Ive decided to play a DE cleric but am concerned about his faction
standings in the "Good" cities. I want to be able to travel to any
city or area as Im very interesting in exploring the whole world.
Ive heard I can raise it by doing certain quests but I cant find any
info on who has them. If anyone can give me a brief rundown on how
this faction system works and what I can specificly do to raise it Id
appreciate it.
You will never be able to visit all the "old world" (the ones on Norrath,
not on Luclin or PoK) as any race,
Dark elfs are kos to all citys except there home, it doesnt really matter
these days as you can get most things in shadowhaven were you will be
welcome
or the bazaar, or make a mule and use the shard bank slot to get stuff from
other citys.
Faction is based on alot of things
Race
Diety
Things you have killed (kill an elf you lose faction with elfs, kill an
enemy of the elfs like a gnoll or orc and you gain faction, you will see
these messages upon killing things.)
Class

for you
Cleric = "good" class
Dark elf = Evil
Dietys DE clerics can pick = Evil
so you gonna start out Kill on sight (KoS) too all races not dark elf
if you really want to play a cleric pick any race but Dark elf and you will
be ok in most old world towns. (any town other then Cabalis, Oggok and
neriak)
if you really want to play a dark elf then make a rogue, you can sneak/hide
around to look at most towns, but u wont be able to use merchants or
anything
if you want a dark elf cleric then you wont be seeing much of other towns
unless you spend literally hundreds of hours doing nothing but faction
related quests and even then u will stilll have to watch out.
John Henders
2004-02-21 10:50:44 UTC
Permalink
Post by KinSlayer[2040]
if you want a dark elf cleric then you wont be seeing much of other towns
unless you spend literally hundreds of hours doing nothing but faction
related quests and even then u will stilll have to watch out.
Agreed. If you want to explore a lot, pick some other race, or plan on
making another character to explore most cities. I wouldn't recommend a
dark elf cleric for a new to Everquest player unless you are very hard
core. While faction can be raised for some areas, it's usually a long,
tedious chore, not fun for most people at all. Even with ok faction you
still run the risk of meeting some npc on an odd faction in those towns
who will want to kill you and when he attacks you, other npcs who
supposedly like you will assist him.

If it wasn't for the desire to explore everything, it'd be fine. If you
don't care about large parts of the old world it's quite easy to
completely avoid all faction issues by hunting on the moon or other
areas and banking/shopping in areas where faction is meaningless.

My ogre shaman has never been killed for faction reasons, but then he's
probably been in his home city less than a dozen times on his journey to
62, much less any other old world cities.
--
Artificial Intelligence stands no chance against Natural Stupidity.
GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*
dstep
2004-02-22 08:14:48 UTC
Permalink
Post by John Henders
Post by KinSlayer[2040]
if you want a dark elf cleric then you wont be seeing much of other towns
unless you spend literally hundreds of hours doing nothing but faction
related quests and even then u will stilll have to watch out.
Agreed. If you want to explore a lot, pick some other race, or plan on
making another character to explore most cities. I wouldn't recommend a
dark elf cleric for a new to Everquest player unless you are very hard
core. While faction can be raised for some areas, it's usually a long,
tedious chore, not fun for most people at all. Even with ok faction you
still run the risk of meeting some npc on an odd faction in those towns
who will want to kill you and when he attacks you, other npcs who
supposedly like you will assist him.
Actually its not even a few hours per town, in many cases.

For example, a dark elf cleric can lesiurely buy some player sold bone
chips from npcs until he has about 10 stacks, then go to just outside
the qeynos gates and give them to lashun novashire until he is non
KOS. He might either have to first go kill a few putrid skeletons at
the camp in South Karana, or if he thought about it just buy a human
form potion or make use of the one use halfling mask from one of the
quests for the cleric neck snare item. That mask can easily be gained
anytime the cleric is near neriak again.
Post by John Henders
If it wasn't for the desire to explore everything, it'd be fine. If you
don't care about large parts of the old world it's quite easy to
completely avoid all faction issues by hunting on the moon or other
areas and banking/shopping in areas where faction is meaningless.
My ogre shaman has never been killed for faction reasons, but then he's
probably been in his home city less than a dozen times on his journey to
62, much less any other old world cities.
There are only some place where the dark elf cleric has trouble,
mainly in rivervale since the halfling cleric faction can't ever be
raised due to them still being threaten in halfling form and the only
way to raise it being a quest at the halfling cleric guild.

Kaladim was insanely easy, I was surprised. Like qeynos, you just get
some bone chips, use the halfling one form mask or a potion then give
them to the dwarf paladin at the guild. When you are high amiable to
them, you will be amiable in dark elf form as well. Then the only hard
part about kaladim is the rogues outside the bank and the banker
himself.

The kaladim banker is on merchants of kaladim, however, unlike them he
is not dubious by default. So he shows where your merchants of kaladim
faction REALLY is. So the only way to KNOW when you are not kos is to
continually go down and check him. Since only he and the dwarf rogues
are kos to my cleric, this is pretty easy for her to check. she was on
the way to getting the rogues to dubious with bandit slaying when I
got bored.

Raising surefall glade to max allied was fun too ;) The only problem
is soon after I did they added the jaggedpine zone and one guy on
jaggedpine faction, to which she is kos. None of the surefall glade
people assist that guy and he is off in the corner, but it still
irritated me.

Basically, for the most part, the whole of qeynos is cake to raise
(except for one jaggedpine resident faction guy THERE also, at the int
caster's guild for a jaggedpine quest =( ) The one harder part was
the int caster's guild, which is raiseable via Unser's call quest
while in halfling or another form.

The whole of freeport is rapidly raised, with the remaining clerics of
marr being raiseable by continually giving altunic jardin in west
commons cloth shirts. So really it only costs some money to get non
kos even at the north freep cleric guild. I decided to get it to
indiff, by which time I had been max allied to the pally guild for
eons. This was before the form change potions were in the game so I
use the halfling one use mask to BUY the cloth shirts, since i had not
raised the faction of the vendors above dubious. It takes a TON of orc
killing to raise the particular faction the cloth shirt vendor is on,
which is Commons Residents. Some of the commons vendors are on the
same faction as run of the mill freeport vendors, while some are on
commons residents.

Though you can raise these factions, its mostly moot unless you have
some mad desire to hang out at the kaladim bank. With just a little
work you can do the important stuff, like not being kos to guards when
you pass through.

With luclin, velious and of course POK, many people won't bother and
the game world won't be any less for them. I just found it fun back in
the day to ask for a port to surefall glade as a dark elf and have the
druid I was with marvel as I talked to the npc in the area ;)
Michael Lyons
2004-02-22 13:04:23 UTC
Permalink
Post by dstep
Post by John Henders
Post by KinSlayer[2040]
if you want a dark elf cleric then you wont be seeing much of other towns
unless you spend literally hundreds of hours doing nothing but faction
related quests and even then u will stilll have to watch out.
Agreed. If you want to explore a lot, pick some other race, or plan on
making another character to explore most cities. I wouldn't recommend a
dark elf cleric for a new to Everquest player unless you are very hard
core. While faction can be raised for some areas, it's usually a long,
tedious chore, not fun for most people at all. Even with ok faction you
still run the risk of meeting some npc on an odd faction in those towns
who will want to kill you and when he attacks you, other npcs who
supposedly like you will assist him.
Actually its not even a few hours per town, in many cases.
For example, a dark elf cleric can lesiurely buy some player sold bone
chips from npcs until he has about 10 stacks, then go to just outside
the qeynos gates and give them to lashun novashire until he is non
KOS. He might either have to first go kill a few putrid skeletons at
the camp in South Karana, or if he thought about it just buy a human
form potion or make use of the one use halfling mask from one of the
quests for the cleric neck snare item. That mask can easily be gained
anytime the cleric is near neriak again.
Post by John Henders
If it wasn't for the desire to explore everything, it'd be fine. If you
don't care about large parts of the old world it's quite easy to
completely avoid all faction issues by hunting on the moon or other
areas and banking/shopping in areas where faction is meaningless.
My ogre shaman has never been killed for faction reasons, but then he's
probably been in his home city less than a dozen times on his journey to
62, much less any other old world cities.
There are only some place where the dark elf cleric has trouble,
mainly in rivervale since the halfling cleric faction can't ever be
raised due to them still being threaten in halfling form and the only
way to raise it being a quest at the halfling cleric guild.
Kaladim was insanely easy, I was surprised. Like qeynos, you just get
some bone chips, use the halfling one form mask or a potion then give
them to the dwarf paladin at the guild. When you are high amiable to
them, you will be amiable in dark elf form as well. Then the only hard
part about kaladim is the rogues outside the bank and the banker
himself.
The kaladim banker is on merchants of kaladim, however, unlike them he
is not dubious by default. So he shows where your merchants of kaladim
faction REALLY is. So the only way to KNOW when you are not kos is to
continually go down and check him. Since only he and the dwarf rogues
are kos to my cleric, this is pretty easy for her to check. she was on
the way to getting the rogues to dubious with bandit slaying when I
got bored.
Raising surefall glade to max allied was fun too ;) The only problem
is soon after I did they added the jaggedpine zone and one guy on
jaggedpine faction, to which she is kos. None of the surefall glade
people assist that guy and he is off in the corner, but it still
irritated me.
Basically, for the most part, the whole of qeynos is cake to raise
(except for one jaggedpine resident faction guy THERE also, at the int
caster's guild for a jaggedpine quest =( ) The one harder part was
the int caster's guild, which is raiseable via Unser's call quest
while in halfling or another form.
The whole of freeport is rapidly raised, with the remaining clerics of
marr being raiseable by continually giving altunic jardin in west
commons cloth shirts. So really it only costs some money to get non
kos even at the north freep cleric guild. I decided to get it to
indiff, by which time I had been max allied to the pally guild for
eons. This was before the form change potions were in the game so I
use the halfling one use mask to BUY the cloth shirts, since i had not
raised the faction of the vendors above dubious. It takes a TON of orc
killing to raise the particular faction the cloth shirt vendor is on,
which is Commons Residents. Some of the commons vendors are on the
same faction as run of the mill freeport vendors, while some are on
commons residents.
Though you can raise these factions, its mostly moot unless you have
some mad desire to hang out at the kaladim bank. With just a little
work you can do the important stuff, like not being kos to guards when
you pass through.
With luclin, velious and of course POK, many people won't bother and
the game world won't be any less for them. I just found it fun back in
the day to ask for a port to surefall glade as a dark elf and have the
druid I was with marvel as I talked to the npc in the area ;)
Awesome! I saved all this great faction info to a text file. Thank you
so much for posting it all. I am tempted to play a Dark Elf Cleric after
things I have been reading about this.

I'm still going a little crazy trying to make up my mind on race but at
least at this point I've learned that stats really aren't much of an
issue. It's more about the race I'd most like playing, looking at and
their starting area.

I'm tossing around the ideas of Dark Elf, High Elf, Dwarf and Halfling
now. Decisions, decisions...

You guys are great though. I really enjoy reading your take on the
different races one can play. :-)
Tim Smith
2004-02-23 00:46:05 UTC
Permalink
Post by dstep
For example, a dark elf cleric can lesiurely buy some player sold bone
chips from npcs until he has about 10 stacks, then go to just outside the
qeynos gates and give them to lashun novashire until he is non KOS. He
might either have to first go kill a few putrid skeletons at the camp in
South Karana, or if he thought about it just buy a human form potion or
make use of the one use halfling mask from one of the quests for the
cleric neck snare item. That mask can easily be gained anytime the cleric
is near neriak again.
Watch out around the caster's guild, though. Many a DE Cleric that could
wander freely around Qeynos has come to grief there. :-) Oh, I think there
might be an NPC on that faction that wanders at night.

The most important lesson for people who had to raise faction to get into
another town is that unless they've /conned *every* NPC, they should always
be careful.
--
--Tim Smith
dstep
2004-02-24 10:46:51 UTC
Permalink
On Mon, 23 Feb 2004 00:46:05 GMT, Tim Smith
Post by Tim Smith
Post by dstep
For example, a dark elf cleric can lesiurely buy some player sold bone
chips from npcs until he has about 10 stacks, then go to just outside the
qeynos gates and give them to lashun novashire until he is non KOS. He
might either have to first go kill a few putrid skeletons at the camp in
South Karana, or if he thought about it just buy a human form potion or
make use of the one use halfling mask from one of the quests for the
cleric neck snare item. That mask can easily be gained anytime the cleric
is near neriak again.
Watch out around the caster's guild, though. Many a DE Cleric that could
wander freely around Qeynos has come to grief there. :-) Oh, I think there
might be an NPC on that faction that wanders at night.
Yeah it does wander.
I kind of forgot about the int casters.

A pretty darn high level Int caster wanders around the second qeynos
zone. The only way to really fix being kos to it, is to gather the
stuff for unser's call (its on allakhazam's, in the qeynos quest
sections.) I forget exactly what you need but its stuff you can
usually find on npc vendors around qeynos, when your vendor faction is
high enough.

That is where the one use halfling form mask comes into play, or using
a form potion (or even getting a wolf form) You go to the guy for
unser's call and give him the quest stuff in the other form. The one
problem is, I'm not sure if you are non KOS in the other form to the
Jagged Pine resident guy, stuck right around the caster's guild now
for a quest in the Jagged Pine zone. At the time I raised int caster's
there to indifferent on my dark elf cleric, that guy was not there
yet. He was a surprise when I was totally non kos to qeynos and was
casually shopping at the int caster area.

So he kind of rained on my parade, but he only attacks if you are
right at the int caster's guild area. I had no trouble at the bank,
which is nearby.
Post by Tim Smith
The most important lesson for people who had to raise faction to get into
another town is that unless they've /conned *every* NPC, they should always
be careful.
yeah and do some research to find out about "surprise" npcs like that
guy.

Peter Astbury
2004-02-17 11:12:51 UTC
Permalink
In order to be able to travel freely with a dark elf you will have to do
a LOT of work. I would recommend creating your character if you want
it, but then creating a series of alts from different races to allow you
to explore areas that your dark elf can't. Trying to improve your
faction for all good cities in the game will not be an easy task.
Post by s***@msn.com
HI all. Im going to be picking up my new computer today and will start
playing EQ tonight :) WOOT WOOT
Ive decided to play a DE cleric but am concerned about his faction
standings in the "Good" cities. I want to be able to travel to any
city or area as Im very interesting in exploring the whole world.
Ive heard I can raise it by doing certain quests but I cant find any
info on who has them. If anyone can give me a brief rundown on how
this faction system works and what I can specificly do to raise it Id
appreciate it.
s***@msn.com
2004-02-17 11:51:08 UTC
Permalink
On Tue, 17 Feb 2004 11:12:51 +0000 (UTC), Peter Astbury
Post by Peter Astbury
In order to be able to travel freely with a dark elf you will have to do
a LOT of work. I would recommend creating your character if you want
it, but then creating a series of alts from different races to allow you
to explore areas that your dark elf can't. Trying to improve your
faction for all good cities in the game will not be an easy task.
Whoever said life was easy :)
John Henders
2004-02-21 10:53:32 UTC
Permalink
Post by s***@msn.com
On Tue, 17 Feb 2004 11:12:51 +0000 (UTC), Peter Astbury
Post by Peter Astbury
In order to be able to travel freely with a dark elf you will have to do
a LOT of work. I would recommend creating your character if you want
it, but then creating a series of alts from different races to allow you
to explore areas that your dark elf can't. Trying to improve your
faction for all good cities in the game will not be an easy task.
Whoever said life was easy :)
Theres difficult, then there's tedious. If I wanted tedium, I can
usually get paid to put up with it. There's many tedious things in
Everquest that at least yeild something of value (epics and other
quests) to make factioning just to visit a bunch of largely abandoned
towns worth the time spent.
--
Artificial Intelligence stands no chance against Natural Stupidity.
GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*
Runelord
2004-02-17 11:50:44 UTC
Permalink
Post by s***@msn.com
HI all. Im going to be picking up my new computer today and will start
playing EQ tonight :) WOOT WOOT
Ive decided to play a DE cleric but am concerned about his faction
standings in the "Good" cities. I want to be able to travel to any
city or area as Im very interesting in exploring the whole world.
Ive heard I can raise it by doing certain quests but I cant find any
info on who has them. If anyone can give me a brief rundown on how
this faction system works and what I can specificly do to raise it Id
appreciate it.
it will take you a LOT of work - literally WEEKS if not months of killing
the same mobs over and over and over and over.....and even then you'll still
be looking over your shoulder for that odd NPC that will still hate you. if
you want to see all the old world cities, make an agnostic human warrior or
better yet, if you want to be a dark elf, make an AGNOSTIC Dark Elf
Enchanter - with their illusion spells you'll be able to travel to any
city - but no matter the illusion they will STILL SEE YOUR DEITY and kill
you for it if you pick one.

if you want to go cleric, choose a good race and deity (humans, erudites and
I believe Gnomes can choose evil deities).

Welcome to EQ!
Xanthalas
2004-02-18 13:09:09 UTC
Permalink
Post by Runelord
Post by s***@msn.com
HI all. Im going to be picking up my new computer today and will start
playing EQ tonight :) WOOT WOOT
Ive decided to play a DE cleric but am concerned about his faction
standings in the "Good" cities. I want to be able to travel to any
city or area as Im very interesting in exploring the whole world.
Ive heard I can raise it by doing certain quests but I cant find any
info on who has them. If anyone can give me a brief rundown on how
this faction system works and what I can specificly do to raise it Id
appreciate it.
it will take you a LOT of work - literally WEEKS if not months of killing
the same mobs over and over and over and over.....and even then you'll still
be looking over your shoulder for that odd NPC that will still hate you. if
you want to see all the old world cities, make an agnostic human warrior or
better yet, if you want to be a dark elf, make an AGNOSTIC Dark Elf
Enchanter - with their illusion spells you'll be able to travel to any
city - but no matter the illusion they will STILL SEE YOUR DEITY and kill
you for it if you pick one.
if you want to go cleric, choose a good race and deity (humans, erudites and
I believe Gnomes can choose evil deities).
Welcome to EQ!
Playing an Enchanter is certainly an excellent way of seeing those
places you would not normally be able to go. You will also be able to
use all the merchants in the enemy towns too which is a bonus over the
Rogue's Hide & Sneak method.

Be aware that zoning will make your illusion drop. Best bet is to use
invisibility before zoning in. Zone in and then find a quiet
out-of-the-way place to put the illusion up.

The short time after you zone in invis is scary but fun as the
unreliability of invis could deliver you into the jaws of death at any
moment. I remember zoning into Neriak (I'm a High Elf) invis while
doing the Enchanter Tash spell quest. Heart-pounding stuff as the
thought of a corpse recovery using the same invis + illusion tactic
that just got me killed was quite scary. As it was my invis didn't
drop and I found the coin with no problems :)

Having said all that. If you are new to EQ then an Enchanter is
probably not the best class to play for your first character.

Whatever race & class you pick I hope you have fun with it.

Xanthalas
61 Enchanter, Innoruuk
Tim Smith
2004-02-23 00:40:26 UTC
Permalink
Post by s***@msn.com
Ive decided to play a DE cleric but am concerned about his faction
standings in the "Good" cities. I want to be able to travel to any city
or area as Im very interesting in exploring the whole world.
I'd recommend not worrying about it. Nearly everyone eventually makes
secondary characters for when they just feel like taking a break from their
main character. Instead of busting your ass to do all the faction work to
take your DE Cleric everywhere, why not save those places for your other
characters? That way, when you decide to try a Gnome Magician or Halfling
Ranger, for example, they will have starting cities that are fresh to you.
--
--Tim Smith
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