On Tue, 11 Mar 2008 15:42:06 -0700 (PDT), c
Post by cPost by U***@hotmail.comOn Tue, 11 Mar 2008 08:45:13 -0700 (PDT), c
Post by cPost by U***@hotmail.comPost by cfennin.faza
75 enchanter
Why not go with 3 coercers ?
Really,it does not matter in a game that easy.
Sorry for this jerky reply,couldnt resist. :)
is it really any easier than eq1?
By far.
1)No death penalty to speak of - its more like evac in EQ1.
what's the death penalty in eq1? you go to the bank, grab some plat,
go to the guild lobby, buy a summon, wait around for a rez
you think that's fun?
does that improve your immersiveness in the game? do you sit and
roleplay praying at the altar for your corpse to be returned to you?
No death penalty takes the sense of danger away,maybe retrieving your
corpse from Sol B without your gear was a little harsh,but with the
corpse summoner they went too far for my taste,not to mention EQ2
here again.
Post by cPost by U***@hotmail.com2)One can flee from monsters,they stop chasing after a short distance.
fair enough, that's ridiculous ... it bothers me, but it it's also
silly that an npc will chase you far and wide, except across a
zoneline ... so if running away really is a viable survival tactic,
does it make more sense that you have to reach a specific point where
you zone into another place, rather than just getting a set distance
away?
both games are stupid in that regard, IMO
I should have emphasized the SHORT DISTANCE aspect more,sure
I hate zoning as anyone else.
Post by cPost by U***@hotmail.com3)Any class can solo almost anything.
i don't have the facts to go through that ... in eq2, more classes can
solo and can solo more easily, but as an enchanter, i've found i could
solo anything at any level (hee hee)
on tanks, it's really hard to solo with the gear the game gives you at
your level (without twinking) in eq2 just as it is in eq1, except that
eq2 has a "mini ding" that completely heals power/health everytime
your xp reaches a new decade of your present level (10%, 20%, etc)
Not very familiar with tanks,just know monks a little better,cause my
guild leader's main is one - looks like an awesome solo'er to me.
I choose Inquisitor in EQ2 cause I always like to play healers,it is
said he is one of the not so capable soloers,if that is true I cant
imagine what other classes are capable of with soloing.
Post by cPost by U***@hotmail.com4)Any class can easily solo its way to max level/AA.
i'll concede it's easier to solo in eq2 than eq1, but it's not WoW or
even close to such illusory difficulty
My WoW experience is very limited and some time ago - tried a
Shammy and Cleric typ,leveld both to 15 or so - I remember hitting
a wall around level 15 which no longer let me finishing (solo)quests.
Post by cthere are tons and tons and tons of scripted battles and traps and
tricks that were always missing from eq1 with the exception of high-
end raid scenarios
There are also tons and tons of conveniently spreaded out mobs in
outdoor zones,why bother with Dungeons for xp ?
Post by cin my experience - a handful of mid-30's alts in eq2 and a handful of
65+ toons in eq1 - there's more challenge and reward in eq2 as there
is nowadays in eq1
Depends where you go,remember this paragraph was about ease of
leveling.
Post by c(note that i haven't played eq1 since october 07)
Canceld my subscription in May '07.
Post by cPost by U***@hotmail.com5)Cheap crafted armour available from the beginning which makes
most looted stuff pale.
but you can't really afford it, and if you're twinking then you're
twinking and that's the game
The armour is very affordable,just stop by at every root or ore - low
level loam or roots are going from 10s to 20s - you dont even need to
find much rares for selling to make some cash - or learn Alchemy,
especially great for scout classes - make your own spells and
fill almost half of your equipment slots by yourself.
At level 35 my very first char was able to twink my first alt with a
18p horse.
Post by cyour point here doesn't bear specifically on eq2 as compared with eq1,
except that i think the high end eq2 scene involves tradeskilled stuff
in greater presence than eq1
Hm,cant rememebr wearing a single piece of tradeskill made stuff on
my mains in EQ1 (70/600 Cleric,70/700 Ranger),although I had every
tradeskil except tailoring at 250 or higher,Smithing was 300 even.
Post by cPost by U***@hotmail.comWell,not everything is easier,at least the interface gives you a hard
time,but hey,there are golden frames around the windows.
ahahahhaa, sooooooooooooooooo true
thank you :)
Post by cPost by U***@hotmail.comAll in all its more for the lamer,err,excuse me the casual,gamer.
Strange enough,the message boards at Station.com are even more
filled up with whiner posts complaining about longish camps of 2 hours
(I am not exaggerating) and "slow" xp gain (made 35 in 2 weeks
with my first char,most of this time was spent fighting the
interface).
it's like how plants can only grow as big as the pot they're in, or
some other parallel analogue
i totally agree that those folks sound hella lame ... i remember when
a fear (or even VT, though for less fun reasons) raid was a 2-day
affair, when the goblin lord could take 40 hours, when weeks were
spent on quillmane and when raster in guk was nonexistant, the ancient
cyclops taking 10 hours ... one of my best camping memories was 11
hours for, of all pointless things, the goblin that dropped the skull-
shaped earring (you could spam click it and look like you were on
fire)
Quillmane and AC were easy with a Ranger,the problem with Quillmane
was more the drop rate of the cloak,I wanted it badly for my
Cleric,and visited SK over and over in the run of the years but QM
never dropped it.
The thing with long camps is if they yield a reward worth the effort
its sooo satisfying,I regret no minute of the 3 weeks
I camped Hate with my Ranger for the Ranger Epic,years later
I was happy to volunteer for the slower role when there was no
Shammy or Enchanter to be had (again).
Eq2 completly fails in this regard,who cares for gear when one can
level up regardless of what one is wearing.
Speaking about gear,maybe its just me,but the gear in EQ2 is missing
something,its not "sexy" as to say so,a proc which procs 1.8 times
a minute ? - I loved my Cleric in EQ1 especially for the awesome proc
from the summoned hammer,see it going off on and on and this with
spell critical AAs maximized. :)
Post by ci admit i enjoy eq2 mostly as an improved eq1, but wouldn't play it on
my own if my friends didn't move to it
Thats why I play(ed) it ,a rl friend let me play for free,though atm I
have deleted it from my harddisk out of boredom and reoccuring
bugs.
And if its an improvement over EQ1 I am uncertain,they added
all kind of functionalities but they make no sense in the big scheme
and are just there for themselves with no regard to the core game
which is monster bashing and raiding.
Post by cPost by U***@hotmail.comAll in all I recommened it if one is the kind of person who gets
satisfaction from getting everything handed on a silver plate
without any effort. ;)
are you sure you just aren't rationalizing eq1 over eq2 because you
don't have a good enough rig to run it?
Its true I have a very old mashine(AMD 1.33 GHZ,512 MB),but every
single bug or frequent crash I experienced so far can be found
described by other users too in the SOE forums,so it cannot be
just my low end mashine and sometimes I can play for hours without
rebooting or crash.