Discussion:
eq2 questions
(too old to reply)
c
2008-03-06 16:40:20 UTC
Permalink
hahahaha, i've played eq2 long enough that i have to ask a question or
two ... i think there's an eq2 group but i'm not going to bother, i've
posted here on and off for 7 years ^_^


i *love* my coercer (lvl 36 at the moment), as i'm sure you could
guess from the last post i made

however, in true eq-fashion, i figured i'd make an alt


i went with shadowknight, and i'm playing it with 2 RL friends who
started an inquisitor (cleric) and warlock (ae-focused wizard)

so we're a good little group, maybe ... i've not gotten to the high
end yet and so i'm not sure what's in store


what's a smart way to specialize the sk? aggro? defense?

what synergy "tricks," if any, exist for the sk? in eq1, sk+shaman
could go all the way together, sk+druid was also very good (the
lifetaps making up for the druid's worse healing), and cleric + any
tank was fine for just xp'ing

ex., how's sk+ warden? or fury?

how's it compare to sk+ templar/inquisitor?


and yes, i'll try looking at the eq2 forums on sony's board...


befallen.fazo <-------who the hell stole "faza" from me?
36 coercer

fennin.faza
75 enchanter
U***@hotmail.com
2008-03-06 23:50:19 UTC
Permalink
On Thu, 6 Mar 2008 08:40:20 -0800 (PST), c
Post by c
hahahaha, i've played eq2 long enough that i have to ask a question or
two ... i think there's an eq2 group but i'm not going to bother, i've
posted here on and off for 7 years ^_^
i *love* my coercer (lvl 36 at the moment), as i'm sure you could
guess from the last post i made
however, in true eq-fashion, i figured i'd make an alt
i went with shadowknight, and i'm playing it with 2 RL friends who
started an inquisitor (cleric) and warlock (ae-focused wizard)
so we're a good little group, maybe ... i've not gotten to the high
end yet and so i'm not sure what's in store
what's a smart way to specialize the sk? aggro? defense?
what synergy "tricks," if any, exist for the sk? in eq1, sk+shaman
could go all the way together, sk+druid was also very good (the
lifetaps making up for the druid's worse healing), and cleric + any
tank was fine for just xp'ing
ex., how's sk+ warden? or fury?
how's it compare to sk+ templar/inquisitor?
and yes, i'll try looking at the eq2 forums on sony's board...
befallen.fazo <-------who the hell stole "faza" from me?
36 coercer
fennin.faza
75 enchanter
Why not go with 3 coercers ?
Really,it does not matter in a game that easy.
Sorry for this jerky reply,couldnt resist. :)
c
2008-03-11 15:45:13 UTC
Permalink
Post by U***@hotmail.com
On Thu, 6 Mar 2008 08:40:20 -0800 (PST), c
Post by c
hahahaha, i've played eq2 long enough that i have to ask a question or
two ... i think there's an eq2 group but i'm not going to bother, i've
posted here on and off for 7 years ^_^
i *love* my coercer (lvl 36 at the moment), as i'm sure you could
guess from the last post i made
however, in true eq-fashion, i figured i'd make an alt
i went with shadowknight, and i'm playing it with 2 RL friends who
started an inquisitor (cleric) and warlock (ae-focused wizard)
so we're a good little group, maybe ... i've not gotten to the high
end yet and so i'm not sure what's in store
what's a smart way to specialize the sk? aggro? defense?
what synergy "tricks," if any, exist for the sk? in eq1, sk+shaman
could go all the way together, sk+druid was also very good (the
lifetaps making up for the druid's worse healing), and cleric + any
tank was fine for just xp'ing
ex., how's sk+ warden? or fury?
how's it compare to sk+ templar/inquisitor?
and yes, i'll try looking at the eq2 forums on sony's board...
befallen.fazo <-------who the hell stole "faza" from me?
36 coercer
fennin.faza
75 enchanter
Why not go with 3 coercers ?
Really,it does not matter in a game that easy.
Sorry for this jerky reply,couldnt resist. :)
is it really any easier than eq1?
U***@hotmail.com
2008-03-11 17:00:47 UTC
Permalink
On Tue, 11 Mar 2008 08:45:13 -0700 (PDT), c
Post by c
Post by U***@hotmail.com
On Thu, 6 Mar 2008 08:40:20 -0800 (PST), c
Post by c
hahahaha, i've played eq2 long enough that i have to ask a question or
two ... i think there's an eq2 group but i'm not going to bother, i've
posted here on and off for 7 years ^_^
i *love* my coercer (lvl 36 at the moment), as i'm sure you could
guess from the last post i made
however, in true eq-fashion, i figured i'd make an alt
i went with shadowknight, and i'm playing it with 2 RL friends who
started an inquisitor (cleric) and warlock (ae-focused wizard)
so we're a good little group, maybe ... i've not gotten to the high
end yet and so i'm not sure what's in store
what's a smart way to specialize the sk? aggro? defense?
what synergy "tricks," if any, exist for the sk? in eq1, sk+shaman
could go all the way together, sk+druid was also very good (the
lifetaps making up for the druid's worse healing), and cleric + any
tank was fine for just xp'ing
ex., how's sk+ warden? or fury?
how's it compare to sk+ templar/inquisitor?
and yes, i'll try looking at the eq2 forums on sony's board...
befallen.fazo <-------who the hell stole "faza" from me?
36 coercer
fennin.faza
75 enchanter
Why not go with 3 coercers ?
Really,it does not matter in a game that easy.
Sorry for this jerky reply,couldnt resist. :)
is it really any easier than eq1?
By far.

some points:
1)No death penalty to speak of - its more like evac in EQ1.
2)One can flee from monsters,they stop chasing after a short distance.
3)Any class can solo almost anything.
4)Any class can easily solo its way to max level/AA.
5)Cheap crafted armour available from the beginning which makes
most looted stuff pale.

Well,not everything is easier,at least the interface gives you a hard
time,but hey,there are golden frames around the windows.

All in all its more for the lamer,err,excuse me the casual,gamer.
Strange enough,the message boards at Station.com are even more
filled up with whiner posts complaining about longish camps of 2 hours
(I am not exaggerating) and "slow" xp gain (made 35 in 2 weeks
with my first char,most of this time was spent fighting the
interface).

All in all I recommened it if one is the kind of person who gets
satisfaction from getting everything handed on a silver plate
without any effort. ;)
c
2008-03-11 22:42:06 UTC
Permalink
Post by U***@hotmail.com
On Tue, 11 Mar 2008 08:45:13 -0700 (PDT), c
Post by c
Post by U***@hotmail.com
Post by c
fennin.faza
75 enchanter
Why not go with 3 coercers ?
Really,it does not matter in a game that easy.
Sorry for this jerky reply,couldnt resist. :)
is it really any easier than eq1?
By far.
1)No death penalty to speak of - its more like evac in EQ1.
what's the death penalty in eq1? you go to the bank, grab some plat,
go to the guild lobby, buy a summon, wait around for a rez

you think that's fun?

does that improve your immersiveness in the game? do you sit and
roleplay praying at the altar for your corpse to be returned to you?

in eq1 you lose a little xp...in eq2 you have to gain a little extra
xp to hit the next level ... i like eq1's approach better, honestly,
but how often do you die and lose a level? it's happened to me twice
in 7 years and probably 500 levels spread across my accounts and
career, and it didn't make dying *those* two times feel any more
potent or punishing
Post by U***@hotmail.com
2)One can flee from monsters,they stop chasing after a short distance.
fair enough, that's ridiculous ... it bothers me, but it it's also
silly that an npc will chase you far and wide, except across a
zoneline ... so if running away really is a viable survival tactic,
does it make more sense that you have to reach a specific point where
you zone into another place, rather than just getting a set distance
away?

both games are stupid in that regard, IMO
Post by U***@hotmail.com
3)Any class can solo almost anything.
i don't have the facts to go through that ... in eq2, more classes can
solo and can solo more easily, but as an enchanter, i've found i could
solo anything at any level (hee hee)

on tanks, it's really hard to solo with the gear the game gives you at
your level (without twinking) in eq2 just as it is in eq1, except that
eq2 has a "mini ding" that completely heals power/health everytime
your xp reaches a new decade of your present level (10%, 20%, etc)
Post by U***@hotmail.com
4)Any class can easily solo its way to max level/AA.
i'll concede it's easier to solo in eq2 than eq1, but it's not WoW or
even close to such illusory difficulty

there are tons and tons and tons of scripted battles and traps and
tricks that were always missing from eq1 with the exception of high-
end raid scenarios

in my experience - a handful of mid-30's alts in eq2 and a handful of
65+ toons in eq1 - there's more challenge and reward in eq2 as there
is nowadays in eq1

(note that i haven't played eq1 since october 07)
Post by U***@hotmail.com
5)Cheap crafted armour available from the beginning which makes
most looted stuff pale.
but you can't really afford it, and if you're twinking then you're
twinking and that's the game

your point here doesn't bear specifically on eq2 as compared with eq1,
except that i think the high end eq2 scene involves tradeskilled stuff
in greater presence than eq1
Post by U***@hotmail.com
Well,not everything is easier,at least the interface gives you a hard
time,but hey,there are golden frames around the windows.
ahahahhaa, sooooooooooooooooo true
Post by U***@hotmail.com
All in all its more for the lamer,err,excuse me the casual,gamer.
Strange enough,the message boards at Station.com are even more
filled up with whiner posts complaining about longish camps of 2 hours
(I am not exaggerating) and "slow" xp gain (made 35 in 2 weeks
with my first char,most of this time was spent fighting the
interface).
it's like how plants can only grow as big as the pot they're in, or
some other parallel analogue

i totally agree that those folks sound hella lame ... i remember when
a fear (or even VT, though for less fun reasons) raid was a 2-day
affair, when the goblin lord could take 40 hours, when weeks were
spent on quillmane and when raster in guk was nonexistant, the ancient
cyclops taking 10 hours ... one of my best camping memories was 11
hours for, of all pointless things, the goblin that dropped the skull-
shaped earring (you could spam click it and look like you were on
fire)

ok, sorry, self-indulgent rant over...

i admit i enjoy eq2 mostly as an improved eq1, but wouldn't play it on
my own if my friends didn't move to it
Post by U***@hotmail.com
All in all I recommened it if one is the kind of person who gets
satisfaction from getting everything handed on a silver plate
without any effort. ;)
are you sure you just aren't rationalizing eq1 over eq2 because you
don't have a good enough rig to run it?

just checking ^_^

fennin.faza
U***@hotmail.com
2008-03-12 00:08:25 UTC
Permalink
On Tue, 11 Mar 2008 15:42:06 -0700 (PDT), c
Post by c
Post by U***@hotmail.com
On Tue, 11 Mar 2008 08:45:13 -0700 (PDT), c
Post by c
Post by U***@hotmail.com
Post by c
fennin.faza
75 enchanter
Why not go with 3 coercers ?
Really,it does not matter in a game that easy.
Sorry for this jerky reply,couldnt resist. :)
is it really any easier than eq1?
By far.
1)No death penalty to speak of - its more like evac in EQ1.
what's the death penalty in eq1? you go to the bank, grab some plat,
go to the guild lobby, buy a summon, wait around for a rez
you think that's fun?
does that improve your immersiveness in the game? do you sit and
roleplay praying at the altar for your corpse to be returned to you?
No death penalty takes the sense of danger away,maybe retrieving your
corpse from Sol B without your gear was a little harsh,but with the
corpse summoner they went too far for my taste,not to mention EQ2
here again.
Post by c
Post by U***@hotmail.com
2)One can flee from monsters,they stop chasing after a short distance.
fair enough, that's ridiculous ... it bothers me, but it it's also
silly that an npc will chase you far and wide, except across a
zoneline ... so if running away really is a viable survival tactic,
does it make more sense that you have to reach a specific point where
you zone into another place, rather than just getting a set distance
away?
both games are stupid in that regard, IMO
I should have emphasized the SHORT DISTANCE aspect more,sure
I hate zoning as anyone else.
Post by c
Post by U***@hotmail.com
3)Any class can solo almost anything.
i don't have the facts to go through that ... in eq2, more classes can
solo and can solo more easily, but as an enchanter, i've found i could
solo anything at any level (hee hee)
on tanks, it's really hard to solo with the gear the game gives you at
your level (without twinking) in eq2 just as it is in eq1, except that
eq2 has a "mini ding" that completely heals power/health everytime
your xp reaches a new decade of your present level (10%, 20%, etc)
Not very familiar with tanks,just know monks a little better,cause my
guild leader's main is one - looks like an awesome solo'er to me.
I choose Inquisitor in EQ2 cause I always like to play healers,it is
said he is one of the not so capable soloers,if that is true I cant
imagine what other classes are capable of with soloing.
Post by c
Post by U***@hotmail.com
4)Any class can easily solo its way to max level/AA.
i'll concede it's easier to solo in eq2 than eq1, but it's not WoW or
even close to such illusory difficulty
My WoW experience is very limited and some time ago - tried a
Shammy and Cleric typ,leveld both to 15 or so - I remember hitting
a wall around level 15 which no longer let me finishing (solo)quests.
Post by c
there are tons and tons and tons of scripted battles and traps and
tricks that were always missing from eq1 with the exception of high-
end raid scenarios
There are also tons and tons of conveniently spreaded out mobs in
outdoor zones,why bother with Dungeons for xp ?
Post by c
in my experience - a handful of mid-30's alts in eq2 and a handful of
65+ toons in eq1 - there's more challenge and reward in eq2 as there
is nowadays in eq1
Depends where you go,remember this paragraph was about ease of
leveling.
Post by c
(note that i haven't played eq1 since october 07)
Canceld my subscription in May '07.
Post by c
Post by U***@hotmail.com
5)Cheap crafted armour available from the beginning which makes
most looted stuff pale.
but you can't really afford it, and if you're twinking then you're
twinking and that's the game
The armour is very affordable,just stop by at every root or ore - low
level loam or roots are going from 10s to 20s - you dont even need to
find much rares for selling to make some cash - or learn Alchemy,
especially great for scout classes - make your own spells and
fill almost half of your equipment slots by yourself.
At level 35 my very first char was able to twink my first alt with a
18p horse.
Post by c
your point here doesn't bear specifically on eq2 as compared with eq1,
except that i think the high end eq2 scene involves tradeskilled stuff
in greater presence than eq1
Hm,cant rememebr wearing a single piece of tradeskill made stuff on
my mains in EQ1 (70/600 Cleric,70/700 Ranger),although I had every
tradeskil except tailoring at 250 or higher,Smithing was 300 even.
Post by c
Post by U***@hotmail.com
Well,not everything is easier,at least the interface gives you a hard
time,but hey,there are golden frames around the windows.
ahahahhaa, sooooooooooooooooo true
thank you :)
Post by c
Post by U***@hotmail.com
All in all its more for the lamer,err,excuse me the casual,gamer.
Strange enough,the message boards at Station.com are even more
filled up with whiner posts complaining about longish camps of 2 hours
(I am not exaggerating) and "slow" xp gain (made 35 in 2 weeks
with my first char,most of this time was spent fighting the
interface).
it's like how plants can only grow as big as the pot they're in, or
some other parallel analogue
i totally agree that those folks sound hella lame ... i remember when
a fear (or even VT, though for less fun reasons) raid was a 2-day
affair, when the goblin lord could take 40 hours, when weeks were
spent on quillmane and when raster in guk was nonexistant, the ancient
cyclops taking 10 hours ... one of my best camping memories was 11
hours for, of all pointless things, the goblin that dropped the skull-
shaped earring (you could spam click it and look like you were on
fire)
Quillmane and AC were easy with a Ranger,the problem with Quillmane
was more the drop rate of the cloak,I wanted it badly for my
Cleric,and visited SK over and over in the run of the years but QM
never dropped it.
The thing with long camps is if they yield a reward worth the effort
its sooo satisfying,I regret no minute of the 3 weeks
I camped Hate with my Ranger for the Ranger Epic,years later
I was happy to volunteer for the slower role when there was no
Shammy or Enchanter to be had (again).
Eq2 completly fails in this regard,who cares for gear when one can
level up regardless of what one is wearing.
Speaking about gear,maybe its just me,but the gear in EQ2 is missing
something,its not "sexy" as to say so,a proc which procs 1.8 times
a minute ? - I loved my Cleric in EQ1 especially for the awesome proc
from the summoned hammer,see it going off on and on and this with
spell critical AAs maximized. :)
Post by c
i admit i enjoy eq2 mostly as an improved eq1, but wouldn't play it on
my own if my friends didn't move to it
Thats why I play(ed) it ,a rl friend let me play for free,though atm I
have deleted it from my harddisk out of boredom and reoccuring
bugs.
And if its an improvement over EQ1 I am uncertain,they added
all kind of functionalities but they make no sense in the big scheme
and are just there for themselves with no regard to the core game
which is monster bashing and raiding.
Post by c
Post by U***@hotmail.com
All in all I recommened it if one is the kind of person who gets
satisfaction from getting everything handed on a silver plate
without any effort. ;)
are you sure you just aren't rationalizing eq1 over eq2 because you
don't have a good enough rig to run it?
Its true I have a very old mashine(AMD 1.33 GHZ,512 MB),but every
single bug or frequent crash I experienced so far can be found
described by other users too in the SOE forums,so it cannot be
just my low end mashine and sometimes I can play for hours without
rebooting or crash.
c
2008-03-12 01:03:20 UTC
Permalink
On Mar 11, 8:08 pm, ***@hotmail.com wrote:

i'm glad we're on the same page of prefering old eq over everything =P
Post by U***@hotmail.com
Post by c
Post by U***@hotmail.com
Post by c
is it really any easier than eq1?
By far.
1)No death penalty to speak of - its more like evac in EQ1.
what's the death penalty in eq1? you go to the bank, grab some plat,
go to the guild lobby, buy a summon, wait around for a rez
you think that's fun?
does that improve your immersiveness in the game? do you sit and
roleplay praying at the altar for your corpse to be returned to you?
No death penalty takes the sense of danger away,maybe retrieving your
corpse from Sol B without your gear was a little harsh,but with the
corpse summoner they went too far for my taste,not to mention EQ2
here again.
yup
Post by U***@hotmail.com
Post by c
Post by U***@hotmail.com
2)One can flee from monsters,they stop chasing after a short distance.
fair enough, that's ridiculous ... it bothers me, but it it's also
silly that an npc will chase you far and wide, except across a
zoneline ... so if running away really is a viable survival tactic,
does it make more sense that you have to reach a specific point where
you zone into another place, rather than just getting a set distance
away?
both games are stupid in that regard, IMO
I should have emphasized the SHORT DISTANCE aspect more,sure
I hate zoning as anyone else.
well, i see what you're saying ... i've found it half and and half
with it being fine to seem normal and with it being far too short to
make any sense...probably varies by zone or npc type or whatever
Post by U***@hotmail.com
Post by c
Post by U***@hotmail.com
4)Any class can easily solo its way to max level/AA.
i'll concede it's easier to solo in eq2 than eq1, but it's not WoW or
even close to such illusory difficulty
My WoW experience is very limited and some time ago - tried a
Shammy and Cleric typ,leveld both to 15 or so - I remember hitting
a wall around level 15 which no longer let me finishing (solo)quests.
maybe eq has more quests than wow ... what with it letting you ever-
quest

(*cringe*)
Post by U***@hotmail.com
Post by c
there are tons and tons and tons of scripted battles and traps and
tricks that were always missing from eq1 with the exception of high-
end raid scenarios
There are also tons and tons of conveniently spreaded out mobs in
outdoor zones,why bother with Dungeons for xp ?
i've previously admitted that it's lame how the groups of npcs in big
zones are set up like dominos ... the lvl 21-23s here, the 24-26
there, etc

that's not all zones, it seems so far only like huge zones (like the
commonlands or butcherblock mountains)
Post by U***@hotmail.com
Post by c
(note that i haven't played eq1 since october 07)
Canceld my subscription in May '07.
cheers
Post by U***@hotmail.com
Post by c
Post by U***@hotmail.com
5)Cheap crafted armour available from the beginning which makes
most looted stuff pale.
but you can't really afford it, and if you're twinking then you're
twinking and that's the game
The armour is very affordable,just stop by at every root or ore - low
level loam or roots are going from 10s to 20s - you dont even need to
find much rares for selling to make some cash - or learn Alchemy,
especially great for scout classes - make your own spells and
fill almost half of your equipment slots by yourself.
At level 35 my very first char was able to twink my first alt with a
18p horse.
well ... ok

but if you wanted to farm at a low level (like spiderling silks in eq1
when you're lvl 7), it doesn't matter what you're playing
Post by U***@hotmail.com
Hm,cant rememebr wearing a single piece of tradeskill made stuff on
my mains in EQ1 (70/600 Cleric,70/700 Ranger),although I had every
tradeskil except tailoring at 250 or higher,Smithing was 300 even.
well me neither, but i would make a poor standard

but i know the augmentations common at the high end would require
alchemy, poison making, jewelcraft, and maybe smithing

i don't know what high-end means in eq1 anymore, but that was what i
was thinking when i said you could find player-made gear
Post by U***@hotmail.com
Quillmane and AC were easy with a Ranger,the problem with Quillmane
was more the drop rate of the cloak,I wanted it badly for my
Cleric,and visited SK over and over in the run of the years but QM
never dropped it.
the drop rate was pretty horid ... but before knowing things like
population tables, secret placeholders, and all those spawn times/
locations ... it was still insane to find QM
Post by U***@hotmail.com
The thing with long camps is if they yield a reward worth the effort
its sooo satisfying,I regret no minute of the 3 weeks
I camped Hate with my Ranger for the Ranger Epic,years later
I was happy to volunteer for the slower role when there was no
Shammy or Enchanter to be had (again).
beastlord!
Post by U***@hotmail.com
Eq2 completely fails in this regard,who cares for gear when one can
level up regardless of what one is wearing.
well, i wouldn't assume gear dependence is a good thing

but in general, anytime less "work" is required to win, so long as the
"work" is fun, that's craptastic

it's annoying to have the game play itself, but eq1 does this all the
more, and when the holdup is waiting around LFG for an hour, that's
not the kind of playing i want to pay for
Post by U***@hotmail.com
Speaking about gear,maybe its just me,but the gear in EQ2 is missing
something,its not "sexy" as to say so,a proc which procs 1.8 times
a minute ? - I loved my Cleric in EQ1 especially for the awesome proc
from the summoned hammer,see it going off on and on and this with
spell critical AAs maximized. :)
the gear is somewhat communist...it's interchangable and boring
(except at the high endd) ... but i actually prefer that, i like the
non-twinking ... even the fact that almost everything wearable/usable
is attunable
Post by U***@hotmail.com
Post by c
i admit i enjoy eq2 mostly as an improved eq1, but wouldn't play it on
my own if my friends didn't move to it
Thats why I play(ed) it ,a rl friend let me play for free,though atm I
have deleted it from my harddisk out of boredom and reoccuring
bugs.
And if its an improvement over EQ1 I am uncertain,they added
all kind of functionalities but they make no sense in the big scheme
and are just there for themselves with no regard to the core game
which is monster bashing and raiding.
the most exciting game in years, for me, is the game of trying to find
a way to emulate classic EQ on a private server and running my own
scripts, writing them and being the GM who executes them and having
like 10 friends log in and play, kind of like d&d, or what i hear NWN
was
Post by U***@hotmail.com
Post by c
are you sure you just aren't rationalizing eq1 over eq2 because you
don't have a good enough rig to run it?
Its true I have a very old mashine(AMD 1.33 GHZ,512 MB),but every
single bug or frequent crash I experienced so far can be found
described by other users too in the SOE forums,so it cannot be
just my low end mashine and sometimes I can play for hours without
rebooting or crash.
it's actually quite nice when it looks very very very pretty

Continue reading on narkive:
Loading...