Post by Lance BergPost by murdocjI'v gotten so sick of people insisting on a particular type of
adventure. It drives me nuts with the leader calls off the adventure
type he's gotten, and one holdout says "no, I only do adventure type
x". I used to think that the hard part was putting together the group
but it seems now like that's the easy part, the hard part is getting
an adventure people agree on.
I wish that the leader just got "an adventure" and you didn't know
what it was until you zoned in.
Pretty much agree. Still sucks more to put together a group, but I'm more
than tired of people who say "We're only going to do this one type of
mission and we'll get it if I have to make the group sit at the recruiter
all night!" It seems like over half of the ones that insist on "no rescue
missions at all!"... have never even tried one.
Post by Lance BergThing is, a really good group it doesn't matter what adventure you pick,
there's more than enough time to kill every mob in the place either way.
But low DPS groups, partial groups, may find some of the missions
Theres no doubt that slaughter are the easiest. Although I have had an
assassinate where it spawned in just the right location that the group
somehow pulled it off, even though we should have lost by all rights.
Post by Lance BergAssasination involves a mob which pops in a random location after you've
killed a certain number of mobs in the dungeon. If your dungeon splits
and you've headed the wrong way, most of the mobs you killed to spawn
him turn out not to be ones you had to kill to get to him. Luck can cut
your work in half or double it, depending on the layout of the place and
the location of the boss.
Some of the dungeons are set up in particularly nasty ways. Such that they
split immediately after entering, with exactly half the dungeon down each
path. But for the most part, it's usually one way for quite a while.
Long enough to get the boss up.
Post by Lance BergRescue is the same objection, but more so; a stealthy team can move
around dungeons skipping mobs at will and do an assasination, but for
rescue you are going to have to clear that path like it or not.
Thats half the jobs out there, which means you will have to ask twice on
average to get a job you like.
More than half the jobs. It does not seem to be a random distribution.
Slaughter definitely comes up much less than 1/4 of the time.
Post by Lance BergCollection involves randomness too; the distribution of items is
unpredictable, I've seen ten mobs go by with no drop when they'd been
dropping every second one more or less for 40 mobs. I've heard that its
possible to kill every mob and still not come up with a full set, but
I've never seen this.
I've heard it, but not since the first few weeks. Not since the patch that
announced it fixed. And I've never had it happen. Collection is what we
end up doing most often. As straightforward as slaughter, without the long
wait to get the recruiter to give it up.
Post by Lance BergCut out this job, though, as well and now you have to ask an average of
4 times to get what you want.
Slaughter is simple and straightforward; kill mobs till you've killed
enough. Its easy to see how well you are doing and all you have to be
able to do is find mobs and kill them, one at a time, many at a time,
whatever you like. I'm amazed bards aren't busily soloing this mission
type. But groups that don't kill fast might not want to get this one,
compared to sneaking in and taking out one target it can be a bitch.
Slaughter is always the easiest. Way too easy, if you ask me. (They're
bad experience. All of the same amount of time is spent getting the group
together, and you only get half of the mob killing time out of it.)
Collection, even assuming the best drop rate, you're still going to end up
killing 50 - 60 mobs to get your 20 - 30 drops. Usually you have to kill
70 or more before you actually do. So slaugher is easier.
Assassinate... well, by the time you spawn the boss, you've killed you've
killed about 80 or 90% of the mobs needed to win a slaughter... and you
still have to fight to the boss, and kill what might be a very tough mob.
Rescue is the same as assassinate... easier though, since you can track the
hostage even before you've killed enough that he's willing ot be rescued.
But it's still harder than slaughter, since you need to basicly win a
slaughter mission to allow him to leave. Then have the additional task of
finding and fighting to him.
Post by Lance BergQuestion to me is, why do they force us to ask and reask and reask, with
a delay in between?
Because if they didn't, nobody would take any type of mission except
slaughter. At least now, the people who get sick of the waiting will
finally take a different one.
Post by Lance BergWhy not let people ask for the mission type they
want, and then stick them with their choice to whatever degree of
randomness you like, but they don't know what it is till they get it?
Not sure what you're asking for, that sentence really doesn't parse to me.
I would have been harsh myself. If it was up to me, people would get
whatever mission they are assigned. Each of the camps will only give you
one mission at a time, and if you refuse that misssion, you can accept it at
a later date, but you won't get a new type of mission until you accepted the
original type. So if you go to Butcherblock, and receieve a rescue..
every time your character goes to Butcherblock asking for one, he gets
nothing but rescue until he attempts it.
Post by Lance BergI've done all 4 types of missions at least a couple times now, with
several collection and slaughter... oddly the one I've done most is the
one people seem to like least, collection... and the reason for this is
because one group I go with frequently is good enough that we don't
really care which mission we get, and we seem to get collect a lot.
I end up doing collection most often as well. It seems slaughter missions
have a reduced chance of being offered, and collection is the compromise
most often reached with the cowards who don't want any mission that has a
chance of being challenging. Lots of rescues and assassinates are offered,
a decent amount of collections, and a very few slaughter missions.
We also do assassinate a lot... which is actally the hardest. (People think
rescue is hardest, but as I said... they usually haven't even tried one.
Rescues are actually easier.) Assassinate is the one mision type where you
have to worry about group composition a bit more than usual. If your group
skimped on a tank, and ends up facing a triple 600 hitting warrior boss with
a 54 paladin.. (or a ranger / beastlord) as MT... you might be in trouble.
All of the rescues I have attempted (only 3 or 4, someone always objects)
have been succeses. In one of them we found the hostage within 10
minutes... and had to take 30 more to clear other wings of the dungeon
waiting for him to be willing to leave.
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Dearic - Level 65 Overlord on E'ci
Talynne - Level 61 Assassin on E'ci