Discussion:
EQ1:Character capable to solo
(too old to reply)
Arcury
2005-02-20 06:30:58 UTC
Permalink
After years of delay, I am very interested in playing EverQuest.

When EQ just started years ago my friends tried hard to convince me to play.
That time I was into Baldur's gate series. There were so many great single
players RPG available those days. I have been playing Diablo series,
Plainscape torment, fallout, Wizardry 8, Icewind Dale, Dungeon Sage,
Neverwinter night series Morrowind.so on.
And never played MORPG.
These days I don't see RPG that interest me so I want to join EQ world.
I read EQ player's guide and interested in dark elf necromancer, Halfling
cleric and half elf bard.
Since I am not very out going person, I maybe more comfortable playing solo
I think.
But I hard it is almost impossible to play solo. I still want to try solo as
far as I could go.
So what is the most capable character to solo?
Any advice to newbe?
Any tips choosing server? (I have no idea how to chose server)
Any advice is appreciated.
Joiner
2005-02-20 07:54:01 UTC
Permalink
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
But I hard it is almost impossible to play solo. I still want to try solo as
far as I could go.
It is almost impossible in this period of the game to solo as far as you can
go

the game is not cut out for it

also even when you do level, the odds of having enough people to help you
get the keys and flags you need are slim to none since the majority of the
player base has already passed that stage and are raiding

your best bet would be to move straight into EQ2
tankdoc
2005-02-20 09:08:13 UTC
Permalink
Necro will easily solo to 67 or so. Will take some skill above around 64 or
so but its not hard. It will just take some time.

Cladari
Post by Joiner
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
But I hard it is almost impossible to play solo. I still want to try solo as
far as I could go.
It is almost impossible in this period of the game to solo as far as you
can go
the game is not cut out for it
also even when you do level, the odds of having enough people to help you
get the keys and flags you need are slim to none since the majority of the
player base has already passed that stage and are raiding
your best bet would be to move straight into EQ2
Joiner
2005-02-20 18:40:09 UTC
Permalink
Post by tankdoc
Necro will easily solo to 67 or so. Will take some skill above around 64
or so but its not hard. It will just take some time.
tell him the truth now, there are about 4 classes that can solo effectively
without sitting on their asses all day watching the little blue bar barely
move

Dont make this game look like something it isnt
James Hicks
2005-02-20 20:58:11 UTC
Permalink
Post by Joiner
Post by tankdoc
Necro will easily solo to 67 or so. Will take some skill above around 64
or so but its not hard. It will just take some time.
tell him the truth now, there are about 4 classes that can solo effectively
without sitting on their asses all day watching the little blue bar barely
move
Dont make this game look like something it isnt
About half the classes can solo effectively, most CAN solo but its a
serious compromise, and for some it just isn't viable at all.

Necro would be the most popular soloer, however a bard, druid,
beastlord, or shaman would have no trouble whatsoever reaching 70 just by
soloing - and getting some gear at the same time.

Enchanter and wizard can also solo all the way to 70 without too much
trouble, but take more effort and risk at the higher levels.

Mages are ok to begin with but slowly convert into a fairly crappy solo
class. They remain technically solo capable at 70, but getting a group as a
mage is so effortless it isn't worth the bother learning to solo at high
level.

The remaining hybrids can all solo to a degree, particularly in some
level ranges, but it is not recommended to play any of these as a solo
class.

No pure melee is much of a soloer.

cheers,
James
Graeme Faelban
2005-02-22 16:25:46 UTC
Permalink
Post by tankdoc
Post by Joiner
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
But I hard it is almost impossible to play solo. I still want to try
solo as far as I could go.
It is almost impossible in this period of the game to solo as far as
you can go
the game is not cut out for it
also even when you do level, the odds of having enough people to help
you get the keys and flags you need are slim to none since the
majority of the player base has already passed that stage and are
raiding
your best bet would be to move straight into EQ2
Necro will easily solo to 67 or so. Will take some skill above around
64 or so but its not hard. It will just take some time.
Please don't toppost here.

Necros are arguably the best solo class in EQ. They can solo all the way
to level 70 and collect AAs at a pretty astounding rate. Bards used to
be better, but, with changes a while back, I believe they have fallen
behind, not sure. A well played Enchanter is also awesome.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 24 Provisioner
Gary Beldon
2005-02-20 12:44:40 UTC
Permalink
Post by Joiner
It is almost impossible in this period of the game to solo as far as you can
go
Huh?
It's easier than it's ever been to solo. You don't even need groups to
get reasonable gear any more, just cash to spend in the bazaar.
Post by Joiner
also even when you do level, the odds of having enough people to help you
get the keys and flags you need are slim to none since the majority of the
player base has already passed that stage and are raiding
Which doesn't matter at all until you get into your 50s.
And I'm not convinced it's the 'majority' of the player base, just those
that play a lot. I know plenty of people who never raid.


In answer to the OP, people say necro, druid, and shaman are the easiest
to solo. Bards are also a strong class for soloing, but are much harder
to play.
Rogues are probably the hardest to solo because their strongest attack
relies on being behind their opponent.
Vladesch
2005-02-20 14:05:07 UTC
Permalink
Post by Joiner
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
But I hard it is almost impossible to play solo. I still want to try solo as
far as I could go.
It is almost impossible in this period of the game to solo as far as you
can go
the game is not cut out for it
also even when you do level, the odds of having enough people to help you
get the keys and flags you need are slim to none since the majority of the
player base has already passed that stage and are raiding
your best bet would be to move straight into EQ2
A better bet would be to buy World of warcraft, which is better for the
soloer than either eq1 or eq2.
Both EQ's are dying anyway.
John Burton
2005-02-20 14:19:31 UTC
Permalink
Post by Vladesch
Post by Joiner
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
But I hard it is almost impossible to play solo. I still want to try solo as
far as I could go.
It is almost impossible in this period of the game to solo as far as you
can go
the game is not cut out for it
also even when you do level, the odds of having enough people to help you
get the keys and flags you need are slim to none since the majority of the
player base has already passed that stage and are raiding
your best bet would be to move straight into EQ2
A better bet would be to buy World of warcraft, which is better for the
soloer than either eq1 or eq2.
Both EQ's are dying anyway.
EQ1 has obviously takes a hit to it's number of players recently but I can see
it outlasting EQ2. There seem to be a fair number of people who are playing WoW
and EQ1 because they are both different games. F
Lou Vincze
2005-02-20 20:22:51 UTC
Permalink
I play on the Stromm server, which appears to be thriving. Plenty of
players at all levels. That may be a good server for you to join.

Lou
Heckyoubus - 54 Enchanter
Stromm
Graeme Faelban
2005-02-22 16:27:49 UTC
Permalink
Post by Joiner
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
But I hard it is almost impossible to play solo. I still want to try
solo as far as I could go.
It is almost impossible in this period of the game to solo as far as
you can go
the game is not cut out for it
also even when you do level, the odds of having enough people to help
you get the keys and flags you need are slim to none since the
majority of the player base has already passed that stage and are
raiding
your best bet would be to move straight into EQ2
Um, what game have you been playing?

My shaman has soloed for probably 70% of his career, and has had zero
problems from level 1 to level 70. The flagging is certainly harder now
than it used to be, but, is completely unnecessary for soloing.
Personally, if I was going to start from level 1, I'd go with a
necromancer, if I knew I was going to be soloing most or all of it.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 24 Provisioner
John M Clancy
2005-02-20 15:17:16 UTC
Permalink
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
When EQ just started years ago my friends tried hard to convince me to play.
That time I was into Baldur's gate series. There were so many great single
players RPG available those days. I have been playing Diablo series,
Plainscape torment, fallout, Wizardry 8, Icewind Dale, Dungeon Sage,
Neverwinter night series Morrowind.so on.
And never played MORPG.
These days I don't see RPG that interest me so I want to join EQ world.
I read EQ player's guide and interested in dark elf necromancer, Halfling
cleric and half elf bard.
Since I am not very out going person, I maybe more comfortable playing solo
I think.
But I hard it is almost impossible to play solo.
Certain classes can solo and some can't.

You can solo any class, but doing so with some would be very painful
and take forever.
Post by Arcury
I still want to try solo as
far as I could go.
So what is the most capable character to solo?
Necromancer. Hands down. Nothing else comes close.
You could solo all the wy to 70 and get all AA no problem.
Post by Arcury
Any advice to newbe?
Tank for the pet in the early levels this will get your dodge and defense
skills up.
Make sure you get the Banshee Aura spell and use it.

Eventually you won't be able to tank any more. Then switch to fear-kiting.

Farm tradeskill items like spider and spiderling silks and sell them in the
bazaar.
Then buy new equipment with your cash. Get items with hit points. To a
necromancer
hit points are your mana since you get spells to convert it.
Post by Arcury
Any tips choosing server? (I have no idea how to chose server)
Any advice is appreciated.
Palindrome
2005-02-20 15:55:16 UTC
Permalink
Post by Arcury
I still want to try solo as
far as I could go.
So what is the most capable character to solo?
Necromancer or Beastlord are both good. Necro can Fear mobs and
adequately snare them with one of the Darkness dots. The Beastlord is
a good fighter, as is the pet, and the pet can soon nuke for a decent
amount, too. I have one of each, and it's 50/50 which one I prefer -
others may be more partisan, mind you :)


Palindrome
Beal
2005-02-21 08:11:48 UTC
Permalink
Post by John M Clancy
Post by Arcury
After years of delay, I am very interested in playing EverQuest.
I still want to try solo as
far as I could go.
So what is the most capable character to solo?
Necromancer. Hands down. Nothing else comes close.
You could solo all the wy to 70 and get all AA no problem.
Has anyone mentioned Druids? They are very good soloers and since he
was looking at a cleric, he may like the ability to serve as healer as
well as soloer...

Druids can solo just about anything the necros can, but they will just
tend to take longer to do it. [Their damage over time (DoT) spells are
usually not as good, they cannot regen mana nearly as fast, and their
pet is only slightly better than useless].
Post by John M Clancy
Post by Arcury
Any advice to newbe?
Tank for the pet in the early levels this will get your dodge and defense
skills up.
Make sure you get the Banshee Aura spell and use it.
Newbie FYI: By "tank", he means make the monster hit you and no one
else.
Post by John M Clancy
Eventually you won't be able to tank any more. Then switch to
fear-kiting.

I agree but want to point out a few things.

1) You *can* tank dark blues all the way to 70.
2) You will want to tank dark blues from time to time, all the way to
70.

One of the biggest mistakes you can make is to let your defensive skill
fall seriously behind. If you get to 65 or 70 and your defensive skill
is 8, you will have a tough time raising it. This is a skill that you
cannot train with a guildmaster. You have to let them beat on you.
And at 65 or 70, a dark blue-con mob (the color it appears when you
target it or /consider it) will do massive damage to you. If your
defense skill has fallen behind, the damage is just that much worse.
It becomes very difficult to raise defense.

How does a necro tank a tough mob? Tap tanking. Let the mob hit you
while you continuously lifetap to heal yourself. It runs you out of
mana very quickly, and is not generally an efficient solo strategy.
But it is one way to keep defense up even at high levels.

...I know, I had to do it at level 67 in order to max out defense from
a pathetic skill of around 50. (I found shadowhaven merchants to work
well for this, even if it did take hours and hours).
Impmon
2005-02-20 16:54:14 UTC
Permalink
Post by Arcury
So what is the most capable character to solo?
A Beastlord might be easy one. You can heal yourself in downtime and
if you're in a tight spot, you can leavce your summoned pet behind to
tank while you run for the zone. Although other classes have pets,
Beastlord have the advantage of pet only buffs that makes their pet a
whole lot more powerful than comparable level pet.

Shadowknight is another possibility, they tank well and can heal if
needed plus pet summons (useless as they are, it has saved my brother
a few times)

Most of EQ gameplay is not really about soloing but about socializing
and working in a teamwork to accomplish a task. Try it, put lfg up
and get grouped.
--
To reply, replace digi.mon with phreaker.net
Arcury
2005-02-20 20:52:39 UTC
Permalink
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available today or
I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very familiar
with this game.

So bard and cleric is a bad idea for solo I guess. But may be easy to find
group to accept them since they can be helpful to buffing and healing
others?
Do you guys stick with the same group every time you log in or just find
buddy to go with for a quest for the day?
Rumbledor
2005-02-20 21:17:08 UTC
Permalink
Post by Arcury
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available
today or I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very
familiar with this game.
So bard and cleric is a bad idea for solo I guess. But may be easy to
find group to accept them since they can be helpful to buffing and
healing others?
Do you guys stick with the same group every time you log in or just
find buddy to go with for a quest for the day?
Regarding bards, I would like to point out that I solo'ed quite easily and
effectively until I hit a brick wall in my upper 50's. By brick wall I mean
that I went from levelling very fast and easily to just easily. Xp slowed
way down at that point, but it was still pretty easy to go it alone. I'll
admit that there may yet have been more places to solo with better xp that
I was unfamiliar with, however, so I suppose I might have been able to keep
up the fast pace beyond that if I'd put a little more effort into it.

One thing I *did* realize in about my early 40's was that I hated solo'ing
for long periods, though I was tempted to do with my bard, as it was so
effective, but it is booooring.
--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
Dark Tyger
2005-02-20 23:28:12 UTC
Permalink
Post by Arcury
I don't see Beastlord on the manual. Is it something new available today or
I have to have latest expansion game for that?
Beastlords were introduced with the Shadows of Luclin expansion. If
you're able to create a Vah'shir character, you have the expansion,
and, thus, you can create a Beastlord. Races that can be Beastlords
are Ogres, trolls, Barbarians, and Vah'shir. They are a very strong
class, IMO. My highest level character before I left EQ was a 57 BST.
Only 57 because I'm an altoholic and I roleplay a lot. A -LOT-. I made
that BST when SoL was released. ;)
--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
Shella
2005-02-21 01:35:21 UTC
Permalink
Post by Arcury
So bard and cleric is a bad idea for solo I guess. But may be easy to find
group to accept them since they can be helpful to buffing and healing
others?
You shouldn't have much trouble finding a group with either of those
classes...especially cleric, I'm always looking for a good healer.
Post by Arcury
Do you guys stick with the same group every time you log in or just find
buddy to go with for a quest for the day?
I usually just log in and find a group, but the more you play you
start grouping with the same people more and more, mainly because the
same people are usually on at the same times everyday, plus if given a
choice between someone I know is a good player and someone I've never
grouped with, I'll take the known good player.

Shella
Chris Anderson
2005-02-22 07:23:05 UTC
Permalink
Post by Arcury
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available today or
I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very familiar
with this game.
So bard and cleric is a bad idea for solo I guess. But may be easy to find
group to accept them since they can be helpful to buffing and healing
others?
Do you guys stick with the same group every time you log in or just find
buddy to go with for a quest for the day?
Clerics can't solo worth a damn, but a bard solos better and faster than
any other class. If your wrists can take the strain, that is.

I solo a lot. My preferences are:

Bard: hands down the best and fastest soloer. Once you can charm kite,
it's off to the races. You'll die often, but who cares since you'll
make the xp up faster than you can believe. Almost anything that
doesn't summon can be eventually killed by a bard.

Necros: Other than a bard, this is the solo class of choice. They can
do everything.

Beastlords: Not as fast as a bard or necro, but a very capable soloer.
I've soloed one to 64 with zero difficulty.

Wizards: Limited by mana regen, but can quadkite with the best of them.
Excellent soloer, but limited on how they solo.

Magician: Very capable soloers from 1-65. After that, it slows down
quite a bit. They have almost no tools to solo with other than pure
dps, but if they pick their solo spots well, they'll do great. One of
the few classes that can solo summoning mobs.

Enchanter: someone else who can do almost anything, but dies a lot as
well :-)

Druids: jack of all trades, master of none. One of the original "solo
classes".

Shamans: Slow at soloing, but very capable. Slow+healing+tankage = XP.

Shadowknights: if it can be feared, it can be soloed.
Dark Tyger
2005-02-22 16:51:53 UTC
Permalink
On Mon, 21 Feb 2005 23:23:05 -0800, Chris Anderson
Post by Chris Anderson
Clerics can't solo worth a damn
Depends on what you're soloing, actually. I hear they do pretty damn
good solo against undead.
--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
Graeme Faelban
2005-02-22 17:00:45 UTC
Permalink
Post by Dark Tyger
On Mon, 21 Feb 2005 23:23:05 -0800, Chris Anderson
Post by Chris Anderson
Clerics can't solo worth a damn
Depends on what you're soloing, actually. I hear they do pretty damn
good solo against undead.
Talk to Richard aka Monuel about cleric soloing. It sucks, but it can be
done. At higher levels, even soloing undead is hard, and, as I understand
it, barring seriously uber gear, you have to stick to very low xp giving
undead. A warrior can solo too...
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 24 Provisioner
42
2005-02-22 20:00:16 UTC
Permalink
Post by Graeme Faelban
Post by Dark Tyger
On Mon, 21 Feb 2005 23:23:05 -0800, Chris Anderson
Post by Chris Anderson
Clerics can't solo worth a damn
Depends on what you're soloing, actually. I hear they do pretty damn
good solo against undead.
Talk to Richard aka Monuel about cleric soloing. It sucks, but it can be
done. At higher levels, even soloing undead is hard, and, as I understand
it, barring seriously uber gear, you have to stick to very low xp giving
undead. A warrior can solo too...
...but would be far better off if he formed a group with the
aforementioned cleric =)
Firian
2005-02-23 14:35:38 UTC
Permalink
Post by Graeme Faelban
Post by Dark Tyger
On Mon, 21 Feb 2005 23:23:05 -0800, Chris Anderson
Post by Chris Anderson
Clerics can't solo worth a damn
Depends on what you're soloing, actually. I hear they do pretty damn
good solo against undead.
Talk to Richard aka Monuel about cleric soloing. It sucks, but it can be
done. At higher levels, even soloing undead is hard, and, as I understand
it, barring seriously uber gear, you have to stick to very low xp giving
undead. A warrior can solo too...
When I was playing Hartwin, my dwarven cleric (gave him up for personal
reasons at season 57), he was quite capable of soloing blues in PoJ, the
Hole, Eastern Wastes, and several other areas. Was quite good against both
undead and living opponents. Sylavel, Hartwin's replacement (high elf cleric
that I grew bored with and gave up at season 49), was never quite as good at
soloing as Hart, but could do it reasonably well.
--
<><><><><><><><><><><><>
Widdershins, 21st level Orc Hunter, Hellscream
Bovinis, 11th level Tauren Hunter, Bleeding Hollow
Berdache, 8th level Orc Shaman, Bleeding Hollow
Cheynne, 12th level Tauren Shaman, Gorefiend
EQ:
Berdache, 16th level Iksar Shaman, Firiona Vie
Graeme Faelban
2005-02-23 15:32:21 UTC
Permalink
Post by Firian
Post by Graeme Faelban
Post by Dark Tyger
On Mon, 21 Feb 2005 23:23:05 -0800, Chris Anderson
Post by Chris Anderson
Clerics can't solo worth a damn
Depends on what you're soloing, actually. I hear they do pretty damn
good solo against undead.
Talk to Richard aka Monuel about cleric soloing. It sucks, but it
can be done. At higher levels, even soloing undead is hard, and, as
I understand it, barring seriously uber gear, you have to stick to
very low xp giving undead. A warrior can solo too...
When I was playing Hartwin, my dwarven cleric (gave him up for
personal reasons at season 57), he was quite capable of soloing blues
in PoJ, the Hole, Eastern Wastes, and several other areas. Was quite
good against both undead and living opponents. Sylavel, Hartwin's
replacement (high elf cleric that I grew bored with and gave up at
season 49), was never quite as good at soloing as Hart, but could do
it reasonably well.
It gets harder as you level higher. By higher, I meant mid to high 60s.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 24 Provisioner
Firian
2005-02-23 16:27:13 UTC
Permalink
Post by Graeme Faelban
Post by Firian
When I was playing Hartwin, my dwarven cleric (gave him up for
personal reasons at season 57), he was quite capable of soloing blues
in PoJ, the Hole, Eastern Wastes, and several other areas. Was quite
good against both undead and living opponents. Sylavel, Hartwin's
replacement (high elf cleric that I grew bored with and gave up at
season 49), was never quite as good at soloing as Hart, but could do
it reasonably well.
It gets harder as you level higher. By higher, I meant mid to high 60s.
Ah, gotcha. I wish I was enjoying EQ1 more than I am these days...57 was the
highest I'd gotten a character, would love to get one higher, but...I played
my new shaman Friday night, and was so bored...just kept thinking the whole
time, 'Y'know, I could be playing WoW.' I hate that my enjoyment of WoW is
taking away from what I used to like about EQ1, but...at the same time, I
like what WoW has to offer, so I'll most likely end up cancelling my EQ
account and will never get a character higher than 57.
--
<><><><><><><><><><><><>
Widdershins, 21st level Orc Hunter, Hellscream
Bovinis, 11th level Tauren Hunter, Bleeding Hollow
Berdache, 8th level Orc Shaman, Bleeding Hollow
Cheynne, 12th level Tauren Shaman, Gorefiend
EQ:
Berdache, 16th level Iksar Shaman, Firiona Vie
n***@nino.niue
2005-02-22 22:28:23 UTC
Permalink
Post by Chris Anderson
Bard: hands down the best and fastest soloer. Once you can charm kite,
it's off to the races. You'll die often, but who cares since you'll
make the xp up faster than you can believe.
Up until your 60s when charm no longer works on anything that gives
decent experience. Overall, these days I'd say necro beats bard hands
down for soloing.
--
nino
Jeril, 70 Bard, Venril Sathir
-martin
2005-02-24 11:44:01 UTC
Permalink
Post by n***@nino.niue
Post by Chris Anderson
Bard: hands down the best and fastest soloer. Once you can charm kite,
it's off to the races. You'll die often, but who cares since you'll
make the xp up faster than you can believe.
Up until your 60s when charm no longer works on anything that gives
decent experience. Overall, these days I'd say necro beats bard hands
down for soloing.
I was chant kiting Pofire tables recently to pl an alt, and even without
being able to use fire dot the kill rate was good. Maybe not upto the level
of swarm kiting or ae-kiting 50 mobs/pull like olden times... but still damn
fast to almost every other class :)

-m
n***@nino.niue
2005-02-28 00:41:41 UTC
Permalink
Post by -martin
Post by n***@nino.niue
Up until your 60s when charm no longer works on anything that gives
decent experience. Overall, these days I'd say necro beats bard hands
down for soloing.
I was chant kiting Pofire tables recently to pl an alt, and even without
being able to use fire dot the kill rate was good. Maybe not upto the level
of swarm kiting or ae-kiting 50 mobs/pull like olden times... but still damn
fast to almost every other class :)
Oh, I'm not saying we suck for soloing or anything, but I still think the
necro beats us in dps, has as little downtime and gets less dizzy from
running in circles. With the best droppable drum (3.0 mod) and all the
instrument AA you peak at around 200*4 + 100 per tick from doing 4 oow chants
and assonance (the 1 minute duration slow/dot). That's around 150 dps, and
I think necros in bazaar gear gets better sustained dps easily.

In the higher end the bard derives a minuscle benefit from reaching the
extra .4 mod at the cap compared to what the necro gains from focii.

As an aside though, Fire is so last year. MPG chant kiting is much more fun,
for 11% AA per kill.
--
nino
Jeril, 70 Bard, Venril Sathir
Graeme Faelban
2005-02-28 16:06:28 UTC
Permalink
Post by n***@nino.niue
Post by -martin
Post by n***@nino.niue
Up until your 60s when charm no longer works on anything that gives
decent experience. Overall, these days I'd say necro beats bard
hands down for soloing.
I was chant kiting Pofire tables recently to pl an alt, and even
without being able to use fire dot the kill rate was good. Maybe not
upto the level of swarm kiting or ae-kiting 50 mobs/pull like olden
times... but still damn fast to almost every other class :)
Oh, I'm not saying we suck for soloing or anything, but I still think
the necro beats us in dps, has as little downtime and gets less dizzy
from running in circles. With the best droppable drum (3.0 mod) and
all the instrument AA you peak at around 200*4 + 100 per tick from
doing 4 oow chants and assonance (the 1 minute duration slow/dot).
That's around 150 dps, and I think necros in bazaar gear gets better
sustained dps easily.
In the higher end the bard derives a minuscle benefit from reaching
the extra .4 mod at the cap compared to what the necro gains from
focii.
As an aside though, Fire is so last year. MPG chant kiting is much
more fun, for 11% AA per kill.
I know necros outDPS my shaman easilly, and I can sustain better than
150DPS while soloing. Once I get my AA to cast from HP, and my level 70
heal over time, I will be able to sustain even more than that. Not to
mention, I still need critical affliction 2 and 3, and a burning
affliction 5 item.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 23 Sage
Aviv, 13 Gnome Brawler, 27 Provisioner
Beal
2005-03-02 01:28:25 UTC
Permalink
Post by Graeme Faelban
Post by n***@nino.niue
Post by -martin
Post by n***@nino.niue
Up until your 60s when charm no longer works on anything that gives
decent experience. Overall, these days I'd say necro beats bard
hands down for soloing.
I was chant kiting Pofire tables recently to pl an alt, and even
without being able to use fire dot the kill rate was good. Maybe not
upto the level of swarm kiting or ae-kiting 50 mobs/pull like olden
times... but still damn fast to almost every other class :)
Oh, I'm not saying we suck for soloing or anything, but I still think
the necro beats us in dps, has as little downtime and gets less dizzy
from running in circles. With the best droppable drum (3.0 mod) and
all the instrument AA you peak at around 200*4 + 100 per tick from
doing 4 oow chants and assonance (the 1 minute duration slow/dot).
That's around 150 dps, and I think necros in bazaar gear gets better
sustained dps easily.
In the higher end the bard derives a minuscle benefit from reaching
the extra .4 mod at the cap compared to what the necro gains from
focii.
As an aside though, Fire is so last year. MPG chant kiting is much
more fun, for 11% AA per kill.
I know necros outDPS my shaman easilly, and I can sustain better than
150DPS while soloing.
Heck, the pet plus Dark Nightmare (591/tic) will easily break 150 DPS.
A necro in moderate or better Bazaar gear should be able to keep more
than that up. Played well (med walking when possible, not getting hit,
not constantly recasting rune, etc) you should be able to sustain at
least 200 DPS.

I usually keep around 150 DPS in dots on a mob when soloing. The pet
is doing at least 50 DPS. So there's 200+ DPS from a very gimp 67
necro...He has no BA/CA, I think just one point of FT, maybe +8 in HP
regen gear, and 18 AAs. They don't come much more gimp than this.

If I ever get him geared up better, he would probably be able to
sustain 225, maybe 250 DPS while kiting, I'd guess.

Joiner
2005-02-22 12:44:13 UTC
Permalink
Post by Arcury
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available today or
I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very familiar
with this game.
DO NOT attempt a bard if this is your first character

they are highly complicated and have many quirks and require much button
mashing. If you cannot twist 3 or 4 songs at once this class gets even
harder to play
-martin
2005-02-22 13:51:56 UTC
Permalink
Post by Joiner
DO NOT attempt a bard if this is your first character
they are highly complicated and have many quirks and require much button
mashing. If you cannot twist 3 or 4 songs at once this class gets even
harder to play
No they don't.

-m
Joiner
2005-02-22 15:40:20 UTC
Permalink
Post by -martin
Post by Joiner
DO NOT attempt a bard if this is your first character
No they don't.
yes they do

if you solo this is a must
-martin
2005-02-24 11:45:07 UTC
Permalink
"Joiner" <***@hotmail.com> wrote in message news:EnISd.35085> >> DO NOT
attempt a bard if this is your first character
Post by Joiner
Post by -martin
No they don't.
yes they do
if you solo this is a must
/melody dot1, dot2, dot3, dot4

Run in a circle.

Now, exactly what "button mashing" is involved in this process?

-m
p***@nordebo.com
2005-02-25 07:58:46 UTC
Permalink
Post by Joiner
attempt a bard if this is your first character
Post by Joiner
Post by -martin
No they don't.
yes they do
if you solo this is a must
/melody dot1, dot2, dot3, dot4
Run in a circle.
Now, exactly what "button mashing" is involved in this process?
Restarting the the melody every thirty seconds when you miss a note?
If you are, say, a sloth, that might seem like frantic button mashing.
The Other John
2005-02-25 14:01:48 UTC
Permalink
Post by p***@nordebo.com
Post by -martin
/melody dot1, dot2, dot3, dot4
Run in a circle.
Now, exactly what "button mashing" is involved in this process?
Restarting the the melody every thirty seconds when you miss a note?
If you are, say, a sloth, that might seem like frantic button mashing.
Either I've been out of it longer than I thought, or I just don't pay
attention to Bard issues (though I worked on a bard for a while as my
main)... but when did they start allowing you to twist bard songs via
macro? Were people happy about this change? I always viewed the
frantic button mashing as a vital part of being a bard, and part of
what made it unique. Obviously the previous poster was unaware of
this change, no need to be deliberately obtuse with the "what button
mashing" comment. That IDENTIFIED being a bard for years.

Anyway, I guess now bards might actually talk in /gsay. :) How
fascinating!
Graeme Faelban
2005-02-25 15:04:41 UTC
Permalink
Post by The Other John
Post by p***@nordebo.com
Post by -martin
/melody dot1, dot2, dot3, dot4
Run in a circle.
Now, exactly what "button mashing" is involved in this process?
Restarting the the melody every thirty seconds when you miss a note?
If you are, say, a sloth, that might seem like frantic button mashing.
Either I've been out of it longer than I thought, or I just don't pay
attention to Bard issues (though I worked on a bard for a while as my
main)... but when did they start allowing you to twist bard songs via
macro? Were people happy about this change? I always viewed the
frantic button mashing as a vital part of being a bard, and part of
what made it unique. Obviously the previous poster was unaware of
this change, no need to be deliberately obtuse with the "what button
mashing" comment. That IDENTIFIED being a bard for years.
Anyway, I guess now bards might actually talk in /gsay. :) How
fascinating!
The melody command was added some time back now. It allows you to twist
songs without the button mashing. It twists the set of songs you
specify.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 23 Sage
Aviv, 13 Gnome Brawler, 26 Provisioner
Impmon
2005-02-28 03:27:28 UTC
Permalink
On 25 Feb 2005 15:04:41 GMT, Graeme Faelban
Post by Graeme Faelban
The melody command was added some time back now. It allows you to twist
songs without the button mashing. It twists the set of songs you
specify.
But I noticed a slightly increased chance of failed song.
--
To reply, replace digi.mon with phreaker.net
Graeme Faelban
2005-02-28 16:07:06 UTC
Permalink
Post by Impmon
On 25 Feb 2005 15:04:41 GMT, Graeme Faelban
Post by Graeme Faelban
The melody command was added some time back now. It allows you to twist
songs without the button mashing. It twists the set of songs you
specify.
But I noticed a slightly increased chance of failed song.
Yes, but, it still trivializes soloing for a bard that is not worried about
getting maximum efficiency.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 23 Sage
Aviv, 13 Gnome Brawler, 27 Provisioner
Graeme Faelban
2005-02-25 15:03:22 UTC
Permalink
Post by p***@nordebo.com
Post by Joiner
DO NOT attempt a bard if this is your first character
Post by Joiner
Post by -martin
No they don't.
yes they do
if you solo this is a must
/melody dot1, dot2, dot3, dot4
Run in a circle.
Now, exactly what "button mashing" is involved in this process?
Restarting the the melody every thirty seconds when you miss a note?
If you are, say, a sloth, that might seem like frantic button mashing.
Don't forget the effort involved in running in a circle. :b
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 23 Sage
Aviv, 13 Gnome Brawler, 26 Provisioner
42
2005-02-22 19:58:46 UTC
Permalink
Post by Joiner
Post by Arcury
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available today or
I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very familiar
with this game.
DO NOT attempt a bard if this is your first character
Nah, go for it. They're fun to play, and easy to solo. I'd pick a bard
over a warrior for a first character -any- day.
Post by Joiner
they are highly complicated and have many quirks and require much button
mashing.
So learn the quirks. And they aren't -that- complicated.

Step 1: Get J/T boots or Sow Potions (Don't want to waste a song singing
selos (run speed)... plus selo's is almost too fast for easy kiting :)

Step 2: Get a drum. For the bard on a budget the combine drums sold in
Katta Castellum are cheap and adequate.

Step 3: Find a mob

Step 4:

snare, Dot, Dot, Dot, Dot
snare, Dot, Dot, Dot, Dot
snare, Dot, Dot, Dot, Dot
...

You can do that all the to the end if you want.

Or you can mix it up with swarm kiting, but you'll really want a few
points of flowing thought, and ideally a gazughi ring to make that go
smoothly...

Then its:

charm a mob, send it into a few other mobs (or a dozen other mobs), let
them shred your pet, when your pet is very low, invis (by song, or for
more precise timing use a gazughi ring), and fire a dot or two at the
former pet to finish it off... select new target and repeat
Post by Joiner
If you cannot twist 3 or 4 songs at once this class gets even
harder to play
Its really not that hard.

And if all you do is solo you are missing out... Bards are fabulous
additions to most groups. Sadly they are fairly rare, and rarer still is
a good grouping bard. Its so easy to solo, that's all most know how to
do.
Graeme Faelban
2005-02-22 16:23:12 UTC
Permalink
Post by Arcury
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available
today or I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very
familiar with this game.
So bard and cleric is a bad idea for solo I guess. But may be easy to
find group to accept them since they can be helpful to buffing and
healing others?
Do you guys stick with the same group every time you log in or just
find buddy to go with for a quest for the day?
With just the trilogy, you will not have beastlord as an option, that was
added with the Luclin expansion.

As for soloing many classes can solo effectively all the way up to level
70 and as many AAs as you want to get (I believe you will need Luclin and
later expansions to get the advanced abilities, but, not an issue until
level 51 anyway.)

Necromancer is probably the best soloer in the game. Wizards, once they
get to a high enough level, are also awesome soloers. Druids are
excellent soloers. Beastlords, as mentioned, are excellent soloers.
Shaman are great soloers. Shadowknights are good soloers. A well played
bard can be an awesome soloer, but, they have been nerfed some in that
regard. Rangers can solo on select mobs all the way to level 70.
Enchanters can be great soloers. I am sure I missed some. Rogues,
Warriors, Clerics pretty well suck at soloing once you get to higher
levels (not saying they can't, just that they suck at it). Paladins are
marginal soloers at higher levels.

Hmm, who did I miss? Berzerkers, no clue, but I've heard that somewhere
in the 50s they start to suck at it. Mages are very good soloers.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 24 Provisioner
Meldur
2005-02-23 00:51:45 UTC
Permalink
On 22 Feb 2005 16:23:12 GMT, Graeme Faelban
Post by Graeme Faelban
Post by Arcury
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available
today or I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very
familiar with this game.
So bard and cleric is a bad idea for solo I guess. But may be easy to
find group to accept them since they can be helpful to buffing and
healing others?
Do you guys stick with the same group every time you log in or just
find buddy to go with for a quest for the day?
With just the trilogy, you will not have beastlord as an option, that was
added with the Luclin expansion.
As for soloing many classes can solo effectively all the way up to level
70 and as many AAs as you want to get (I believe you will need Luclin and
later expansions to get the advanced abilities, but, not an issue until
level 51 anyway.)
Necromancer is probably the best soloer in the game. Wizards, once they
get to a high enough level, are also awesome soloers. Druids are
excellent soloers. Beastlords, as mentioned, are excellent soloers.
Shaman are great soloers. Shadowknights are good soloers. A well played
bard can be an awesome soloer, but, they have been nerfed some in that
regard. Rangers can solo on select mobs all the way to level 70.
Enchanters can be great soloers. I am sure I missed some. Rogues,
Warriors, Clerics pretty well suck at soloing once you get to higher
levels (not saying they can't, just that they suck at it). Paladins are
marginal soloers at higher levels.
Hmm, who did I miss? Berzerkers, no clue, but I've heard that somewhere
in the 50s they start to suck at it. Mages are very good soloers.
My vote goes for Shadowknight.
I had a 65 SK friend who was soloing all day the lower depths of
Sebilis,teaming up with him with my at that time 65 Ranger actually
slowed him down,cause FD was no longer possible,and all the adds
down there exhausted us,even at 65 with around 200 AAs.
He was the richest player I know from all the Fungi Tunics. :)
I think most classes would have a hard time staying alive solo in
Dungeons,not so Shadowknights.

Uland 67 Hunter
Graeme Faelban
2005-02-23 15:31:17 UTC
Permalink
Post by Meldur
On 22 Feb 2005 16:23:12 GMT, Graeme Faelban
Post by Graeme Faelban
Post by Arcury
Guys, thank you for your opinion and advice.
I don't see Beastlord on the manual. Is it something new available
today or I have to have latest expansion game for that?
I just got EQ trilogy and played tutorial kind of stage not very
familiar with this game.
So bard and cleric is a bad idea for solo I guess. But may be easy
to find group to accept them since they can be helpful to buffing
and healing others?
Do you guys stick with the same group every time you log in or just
find buddy to go with for a quest for the day?
With just the trilogy, you will not have beastlord as an option, that
was added with the Luclin expansion.
As for soloing many classes can solo effectively all the way up to
level 70 and as many AAs as you want to get (I believe you will need
Luclin and later expansions to get the advanced abilities, but, not an
issue until level 51 anyway.)
Necromancer is probably the best soloer in the game. Wizards, once
they get to a high enough level, are also awesome soloers. Druids are
excellent soloers. Beastlords, as mentioned, are excellent soloers.
Shaman are great soloers. Shadowknights are good soloers. A well
played bard can be an awesome soloer, but, they have been nerfed some
in that regard. Rangers can solo on select mobs all the way to level
70. Enchanters can be great soloers. I am sure I missed some.
Rogues, Warriors, Clerics pretty well suck at soloing once you get to
higher levels (not saying they can't, just that they suck at it).
Paladins are marginal soloers at higher levels.
Hmm, who did I miss? Berzerkers, no clue, but I've heard that
somewhere in the 50s they start to suck at it. Mages are very good
soloers.
My vote goes for Shadowknight.
I had a 65 SK friend who was soloing all day the lower depths of
Sebilis,teaming up with him with my at that time 65 Ranger actually
slowed him down,cause FD was no longer possible,and all the adds
down there exhausted us,even at 65 with around 200 AAs.
He was the richest player I know from all the Fungi Tunics. :)
I think most classes would have a hard time staying alive solo in
Dungeons,not so Shadowknights.
I've done plenty of dungeon soloing, and death was very rare. I have
just gotten pretty sick of soloing.

Necros are still in general much better soloers, they can get xp far
faster than a soloing SK, as can wizards, druids, shaman, enchanters at
the very least. Necros also can do quite well in old world dungeons,
with fd, single target mez (multiples if undead), and great pets.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 26 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 24 Provisioner
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