Discussion:
Rathe Council, take one
(too old to reply)
Lance Berg
2007-07-30 11:03:39 UTC
Permalink
Just tried this last night on Combine, in a guild thats in a mix of gear
ranging from NToV to DON Crystal. We're limited to a top level of 70 so
far, and haven't had the long periods of farming that previous servers
had that were at this point... tanks are lucky to push 10K hp and 2K AC.

Here's the drill: 12 mobs standing in the center of a large room. Half
can be mezzed, the other half cannot. In order to spawn the Avatar of
Earth, all must be killed with some incredible amount of time, 6 minutes
I think it is.

The strategy, as we understood it, is to first pull each of the mezzable
mobs, get it down to low HP without DoTs, then mez it and repeat till
all mezzables are locked down. Then go out and pull all the other mobs
and work them down to low HP more or less simultaneously with a group
for each. We didn't have enough shaman to slow 6 mobs, and the bards
and enchanters were all on mez duty, so we'd position the 3 shaman we
did have such that each could reach two mobs.

As you might expect, no plan survives contact with the enemy.

When we pulled the first of the mezzable mobs, we got a real wake up
call, he chewed thru several warriors before we got him locked down and
sufficient heal stream going on; finally a 70 Sk with his 1.5 epic got
aggro (easy enough once everyone with low HP aggro died) and held on for
dear life, running Soul Guard and getting down to 10% hp repeatedly.

Hitting for up to 2800, quadding, plus a 200 a tic AE DOT and 1000 AD
DD, these guys are mean mean mean. We took him down to around 20 % and
called off the DPS,which was a little sloppy, we didn't get it landed
till 18%. After some discussion and rezzing of the dead, we woke him up
and took him down to 8%, remezzed.

Pulling the rest of the mezzable 6 was rough, we lost pullers right and
left, because the mobs would mass AE the puller. Snared mobs would split
nicely once the puller was dead, though. Sacrificial Ranger plan.

Using warriors going defensive, we managed to get the mezables down to
under 10% much more easily now that we were prepared, this meant
switching MT back and forth so the disc had time to refresh. Reports
were that when low HP they didn't hit so hard. Some testing indicated
that "low HP" meant somewhere south of 5% HP.

Plan changed. Now we were going, as a raid force, to pull each of the
non mezzables one at a time, reduce it down to very very low HP (the
point where they stop hitting so hard, target of 3 or 4%) and then leave
a tank and cleric only (we'd planned to leave a full group) on each.

While we were rebuffing before heading out to get the unmezzables under
control, we got another surprise. Mez broke on one of the mobs, and it
banished the enchanter who was on it. Luckily, not far away, but this
meant getting the mob back under control was a scramble. This happened a
couple more times as we tried to get the rest of the job done; mez team
must remain very tight and ready to patch mez each other's targets.

We moved over to the island, and eventually pulled one of the non
mezzables. Got him down to under 5%, then set an SK on him, with a
cleric all his own, and a shaman he'd have to share to keep the mob
slowed. Rezzed up and rebuffed (yeah, I didn't mention it but we were
still taking losses getting pulls and getting the mob under control) we
got another pull inbound... when it pathed funny and ate the TM SK.

Facing two RC at once we had a very hard time, but managed to get them
split up and the nearly dead one dragged aside. We were working on the
second when we noticed the first was dying. TM had no weapons, took
gloves off, still mob dying. We think someone dotted it in the panic,
not sure. Nothing we could do but watch it die.

Event pretty much blown, we tried taking out the remaining mobs in the
short time available, but wiped on them... would have been better of
course to just TL out, but we aren't that kind of guild.


First try, next time we'll be armed with better info and ready for whats
coming up, I think we'll beat this segment of the fight with just a
little better plan for parking the TM'd mobs and pulling the next. This
encounter is our final barrier to the Plane of Time, so there's no doubt
we'll keep at it till its beaten, one way or another.
Schadenfreude
2007-07-30 14:59:30 UTC
Permalink
On Mon, 30 Jul 2007 07:03:39 -0400, Lance Berg
Post by Lance Berg
Just tried this last night on Combine, in a guild thats in a mix of gear
ranging from NToV to DON Crystal. We're limited to a top level of 70 so
far, and haven't had the long periods of farming that previous servers
had that were at this point... tanks are lucky to push 10K hp and 2K AC.
LOL! Afterlife killed the Rathe Council in May 2003 when the level
cap was 65 in VP, VT and Elemental gear which topped out at 165 HPs.
--
Schadenfreude of Bristlebane
***@hotmail.com
Lance Berg
2007-08-01 11:01:21 UTC
Permalink
Post by Schadenfreude
On Mon, 30 Jul 2007 07:03:39 -0400, Lance Berg
Post by Lance Berg
Just tried this last night on Combine, in a guild thats in a mix of gear
ranging from NToV to DON Crystal. We're limited to a top level of 70 so
far, and haven't had the long periods of farming that previous servers
had that were at this point... tanks are lucky to push 10K hp and 2K AC.
LOL! Afterlife killed the Rathe Council in May 2003 when the level
cap was 65 in VP, VT and Elemental gear which topped out at 165 HPs.
I'm not saying otherwise, not saying we don't have the gear or levels to
do this. I am, however, saying that the various posts on Allahkazam
where people say they've done encounter X with a group of 3 level 75's
in high end TSS gear don't apply to us either.

And I'm saying that while we do have some pieces of VP (a couple, we
were in there for one raid before they revamped to 2.0, and while we've
managed to get the 2.0 key, nobody has killed anything in there, and
some Vex Thal (I think we've cleared the zone four times now) and some
elemental (enough that almost everyone has one piece, hardly anyone has
more than two), we haven't had months of farming in those lower end
zones, because they've only been live on our server for a short time.

What we've got that they didn't have, on the other hand, are hot zone
loots, Fabled gear, and the more easily acquired gear out of GOD, OOW,
and DON; we're not raiding there, sticking to progression, so we do Time
first, but individuals are hitting solo and single group targets during
their off time.

And levels, because not even the most hardcore "stick to progression"
members of the guild are refusing to level to 70.

SO I'm not saying "we're total wimps compared to the guys that beat this
the first time", I'm just trying to state roughly where we are for other
people who might be trying this in the future, or remembering what it
was like when they did it themselves.
Faned
2007-07-30 16:10:53 UTC
Permalink
Post by Lance Berg
Just tried this last night on Combine, in a guild thats in a mix of gear
ranging from NToV to DON Crystal. We're limited to a top level of 70 so
far, and haven't had the long periods of farming that previous servers
had that were at this point... tanks are lucky to push 10K hp and 2K AC.
From someone who beat it at 65, the extra 5 levels alone had to cut the
difficulty in half on this encounter. Considering it was ludicrously
difficult at 65, that isn't a bad thing.
Post by Lance Berg
Pulling the rest of the mezzable 6 was rough, we lost pullers right and
left, because the mobs would mass AE the puller. Snared mobs would split
nicely once the puller was dead, though. Sacrificial Ranger plan.
There is a HUGE "trick" to pulling this that results in the exact mob you
want, single, quickly, every single time with almost zero actual risk. Let
me know if you want this spoiled. =)
Lance Berg
2007-08-01 11:14:00 UTC
Permalink
Post by Faned
Post by Lance Berg
Just tried this last night on Combine, in a guild thats in a mix of gear
ranging from NToV to DON Crystal. We're limited to a top level of 70 so
far, and haven't had the long periods of farming that previous servers
had that were at this point... tanks are lucky to push 10K hp and 2K AC.
From someone who beat it at 65, the extra 5 levels alone had to cut the
difficulty in half on this encounter. Considering it was ludicrously
difficult at 65, that isn't a bad thing.
No doubt. I mean, we had a good shot at beating this on our first try,
and that after 6+ hours of doing other raiding first. If we'd been
fresh, or known a little more, we could probably have taken out the
entire RC and spawned the AOE. Having not yet faced him, I can't say
whether we'd have beat him, but thats for another day.

Not only do we have levels, but we've got SOME gear thats better than
anything they had, hot zone augments in particular come to mind.
Post by Faned
Post by Lance Berg
Pulling the rest of the mezzable 6 was rough, we lost pullers right and
left, because the mobs would mass AE the puller. Snared mobs would split
nicely once the puller was dead, though. Sacrificial Ranger plan.
There is a HUGE "trick" to pulling this that results in the exact mob you
want, single, quickly, every single time with almost zero actual risk. Let
me know if you want this spoiled. =)
Thats what being a member of team AGE is all about!
stanmann
2007-08-01 13:28:25 UTC
Permalink
Post by Lance Berg
No doubt. I mean, we had a good shot at beating this on our first try,
and that after 6+ hours of doing other raiding first. If we'd been
fresh, or known a little more, we could probably have taken out the
entire RC and spawned the AOE. Having not yet faced him, I can't say
whether we'd have beat him, but thats for another day.
When you come back to it fresh, you'll find its a completely different
fight. I remember beating it a couple years back with a (mostly)
elemental geared team, max level 70, etc etc, mostly the same as ya'll
it sounds like. but RC is not a fight for the end of the night. it
takes 110% of the team on point and alert, because even with a perfect
run, its 80+ minutes off mezzing tanking healing and rezzing.

but fear not AoE is a pushover compared to his council. He's got a
few more HP, but otherwise. meh.
Faned
2007-08-01 17:45:09 UTC
Permalink
Post by Lance Berg
Post by Faned
Post by Lance Berg
Just tried this last night on Combine, in a guild thats in a mix of gear
ranging from NToV to DON Crystal. We're limited to a top level of 70 so
far, and haven't had the long periods of farming that previous servers
had that were at this point... tanks are lucky to push 10K hp and 2K AC.
From someone who beat it at 65, the extra 5 levels alone had to cut the
difficulty in half on this encounter. Considering it was ludicrously
difficult at 65, that isn't a bad thing.
No doubt. I mean, we had a good shot at beating this on our first try,
and that after 6+ hours of doing other raiding first. If we'd been
fresh, or known a little more, we could probably have taken out the
entire RC and spawned the AOE. Having not yet faced him, I can't say
whether we'd have beat him, but thats for another day.
Not only do we have levels, but we've got SOME gear thats better than
anything they had, hot zone augments in particular come to mind.
Avatar is a joke after you deal with his friends. Of course, he shows up at
a really bad time but a few minutes of kiting while everybody meds and once
you see him he's done for.
Post by Lance Berg
Post by Faned
Post by Lance Berg
Pulling the rest of the mezzable 6 was rough, we lost pullers right and
left, because the mobs would mass AE the puller. Snared mobs would split
nicely once the puller was dead, though. Sacrificial Ranger plan.
There is a HUGE "trick" to pulling this that results in the exact mob you
want, single, quickly, every single time with almost zero actual risk. Let
me know if you want this spoiled. =)
Thats what being a member of team AGE is all about!
Requirements: FD + blind + tagger

Choose the mob you want, blind it (may take a few tries to land), FD. While
all the rest of the mobs will reset to their original positions, the blinded
mob will "reset" to underwater in the corner opposite where he was
originally standing. Tagger takes it to raid. Rinse and repeat. It's not
*quite* as easy as it sounds, but close.

Obviously you need to be aware of raid force positioning to use this trick,
but it makes the pulling soooo much simpler.
Lance Berg
2007-08-01 21:14:29 UTC
Permalink
Post by Faned
Post by Lance Berg
Post by Faned
Post by Lance Berg
Just tried this last night on Combine, in a guild thats in a mix of gear
ranging from NToV to DON Crystal. We're limited to a top level of 70 so
far, and haven't had the long periods of farming that previous servers
had that were at this point... tanks are lucky to push 10K hp and 2K AC.
From someone who beat it at 65, the extra 5 levels alone had to cut the
difficulty in half on this encounter. Considering it was ludicrously
difficult at 65, that isn't a bad thing.
No doubt. I mean, we had a good shot at beating this on our first try,
and that after 6+ hours of doing other raiding first. If we'd been
fresh, or known a little more, we could probably have taken out the
entire RC and spawned the AOE. Having not yet faced him, I can't say
whether we'd have beat him, but thats for another day.
Not only do we have levels, but we've got SOME gear thats better than
anything they had, hot zone augments in particular come to mind.
Avatar is a joke after you deal with his friends. Of course, he shows up at
a really bad time but a few minutes of kiting while everybody meds and once
you see him he's done for.
Post by Lance Berg
Post by Faned
Post by Lance Berg
Pulling the rest of the mezzable 6 was rough, we lost pullers right and
left, because the mobs would mass AE the puller. Snared mobs would split
nicely once the puller was dead, though. Sacrificial Ranger plan.
There is a HUGE "trick" to pulling this that results in the exact mob you
want, single, quickly, every single time with almost zero actual risk. Let
me know if you want this spoiled. =)
Thats what being a member of team AGE is all about!
Requirements: FD + blind + tagger
Choose the mob you want, blind it (may take a few tries to land), FD. While
all the rest of the mobs will reset to their original positions, the blinded
mob will "reset" to underwater in the corner opposite where he was
originally standing. Tagger takes it to raid. Rinse and repeat. It's not
*quite* as easy as it sounds, but close.
Obviously you need to be aware of raid force positioning to use this trick,
but it makes the pulling soooo much simpler.
Sweet, I happen to own that blind clicky from the CS dragon

I'll pass the word and see what the GL's say

stanmann
2007-07-31 01:40:15 UTC
Permalink
Post by Lance Berg
Event pretty much blown, we tried taking out the remaining mobs in the
short time available, but wiped on them... would have been better of
course to just TL out, but we aren't that kind of guild.
Your strategy and technique seems sound. Just a couple pointers.
first, if you accidentally kill one(just) RC. its ok. the event
doesn't just explode.

The event is "won" when 12 rathe councilmen are dead. they have a 7
minute respawn, ie the one who died will respawn in 7 minutes. If
your CC(on the mezzables) is sound, just press. You may however find
that things get tense toward the last 1 or 2. check your DPS, and
make the call to burn or try and manage.. but accidentally killing the
first or second isn't a huge deal.

ALSO

The regular mezable ones don't drop in dps, ever.

Welcome to one of the most reviled events in EQ, and one that can make
even a seasoned team of level 75s cringe in fear. You won't face
another more gutwrenching event till uqua.
Lance Berg
2007-08-01 11:34:56 UTC
Permalink
Post by stanmann
Post by Lance Berg
Event pretty much blown, we tried taking out the remaining mobs in the
short time available, but wiped on them... would have been better of
course to just TL out, but we aren't that kind of guild.
Your strategy and technique seems sound. Just a couple pointers.
first, if you accidentally kill one(just) RC. its ok. the event
doesn't just explode.
The event is "won" when 12 rathe councilmen are dead. they have a 7
minute respawn, ie the one who died will respawn in 7 minutes. If
your CC(on the mezzables) is sound, just press. You may however find
that things get tense toward the last 1 or 2. check your DPS, and
make the call to burn or try and manage.. but accidentally killing the
first or second isn't a huge deal.
Well that would have made a big difference, we could easily have gone
on, would have been more than 7 minutes before we had the other TM mobs
set up anyway.
Post by stanmann
ALSO
The regular mezable ones don't drop in dps, ever.
Welcome to one of the most reviled events in EQ, and one that can make
even a seasoned team of level 75s cringe in fear. You won't face
another more gutwrenching event till uqua.
Continue reading on narkive:
Loading...