Discussion:
7/12 PATCH
(too old to reply)
Lance Berg
2007-07-12 11:52:26 UTC
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System coming down at 5am PDT, estimated downtime 6 hours.

The updates page says

The next Game Update is tentatively planned for Wednesday, July 25,
2007. Details will be made available as we get closer to the date.

so thats interesting.

I'm guessing they're trying to fix the pathing issues for pets, and the
way mobs can now be pushed or otherwise path right thru walls, and the
way bodies often end up unlootable, dropped thru a hillside onto the
floor.

Guessing might not be the word, how about hoping. Say, for instance,
that they aren't hard at work trying to stop my AA from affecting my
lifetap procs, as they suggested was happening last patch.

Berg, 68 SK, Combine
the wharf rat
2007-07-12 13:26:08 UTC
Permalink
Post by Lance Berg
I'm guessing they're trying to fix the pathing issues for pets, and the
way mobs can now be pushed or otherwise path right thru walls, and the
way bodies often end up unlootable, dropped thru a hillside onto the
floor.
None of that stuff's important. This patch is a desperate effort
to ensure that Johnathan's Very Very Rare Belt of Occasionally Dropping
From Boss Mobs on Very Very High Level Raids actually has +10 poison
resist the way it's supposed to, instead of the +7 poison resist it currently
has.
Faned
2007-07-12 15:21:52 UTC
Permalink
Post by Lance Berg
I'm guessing they're trying to fix the pathing issues for pets, and the
way mobs can now be pushed or otherwise path right thru walls, and the
way bodies often end up unlootable, dropped thru a hillside onto the
floor.
Let's hope. Rampage mobs suck when they keep moving around.
Post by Lance Berg
Guessing might not be the word, how about hoping. Say, for instance,
that they aren't hard at work trying to stop my AA from affecting my
lifetap procs, as they suggested was happening last patch.
Berg, 68 SK, Combine
They are definitely going to be doing something to AAs in any patch.
Apparently the higher levels of a lot (if not all) multi-expansion series
AAs aren't actually working anymore. For me, critical mend is the big
impact, where with my AAs for it maxed I averaged about 80% critical mends
before and now I'm averaging about 50%. I have heard similar regarding the
higher levels of attack crits, heal crits, etc., though those are a lot
harder (for me) to notice.
Tony
2007-07-12 16:48:23 UTC
Permalink
Post by Lance Berg
The updates page says
The next Game Update is tentatively planned for Wednesday, July 25,
2007. Details will be made available as we get closer to the date.
The network status page said,

Scheduled EverQuest Server Maintenance - 07/11/2007 10:30am
Downtime Update
All EverQuest servers will be coming down at 5:00 AM PDT (-10 UTC) on
Thursday 07/12/2007 for an update. Estimated downtime is 6 hours.

The EverQuest Operations Team
Post by Lance Berg
Guessing might not be the word, how about hoping. Say, for instance,
that they aren't hard at work trying to stop my AA from affecting my
lifetap procs, as they suggested was happening last patch.
Discussion on the Sony boards about the collision issues received plenty
of Dev updates so those of us who read the boards new what was going to
be in the patch.

Patch message is out now though so I guess you guys have seen it too,

July 12, 2007
_____________________

- Fixed an issue with some casters having more hitpoints than intended
after the last patch.
- NPCs should no longer be pushed through walls as easily.
- Fixed an issue that was causing problems with some NPC pathing.
- Players should now be receiving the same kind of push from NPC attacks
as the did prior to our last patch.
- Players using custom UIs should no longer crash when clicking on an
item link.
- Two handed weapons should no longer show up as unusable if you have a
shield equipped.
--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
Lance Berg
2007-07-12 16:50:48 UTC
Permalink
July 12, 2007
_____________________

- Fixed an issue with some casters having more hitpoints than intended
after the last patch.

Didn't notice this one.

- NPCs should no longer be pushed through walls as easily.


Really really noticed this one. As easily, though? NPC's should never
ever be capable of getting pushed thru walls. Doesn't make any sense.

- Fixed an issue that was causing problems with some NPC pathing.

OK, some NPC pathing, I noticed some troubles with that. But worse, PET
pathing. I guess its the same problem. I hope whatever issue was
fixed, this was the problem with pets too. Oh, and incedentally I hope
this was an actual fix, and not one of the classic patch to patch a
patch which will require another patch etc, taking up eventually all of
July before they just restore whatever was originally working.

- Players should now be receiving the same kind of push from NPC attacks
as the did prior to our last patch.

OK, I didn't notice this change. The big change was that NPC's recieved
less push FROM PCs, and from pets. NPC's pushing players is rarely a
big issue.

- Players using custom UIs should no longer crash when clicking on an
item link.

I'm just not a custom UI kind of guy; I get how this could be fun to
tinker with, and how you could actually end up with an EQ screen that
works better for your character... but its not something I find amusing.
That said, I'm endlessly amused by people who's custom UI's get messed
up, seemingly every other patch.

- Two handed weapons should no longer show up as unusable if you have a
shield equipped.


But... they are unusable if you have a shield equipped!. Unless there's
a three handed race I'm not currently aware of, perhaps from some
expansion that COmbine hasn't opened yet... I know, I know, they mean
you should see them as usable, even though you'll naturally have to
unequip the shield first. But it still sounds funny.

Were there other patch issues that this isn't listed as dealing with?

Oh yeah, the nerf to SK and paladins, where our AA aren't supposed to
affect our weapon procs. Didn't work, and yet it seems they aren't
"fixing" it with this patch either. Here's hoping it gets swept under
the rug and stays broken.

Berg
Lief
2007-07-12 22:36:55 UTC
Permalink
Post by Tony
July 12, 2007
_____________________
- NPCs should no longer be pushed through walls as easily.
Really really noticed this one. As easily, though? NPC's should never
ever be capable of getting pushed thru walls. Doesn't make any sense.
Just covering their arse as it's bound to happen somewhere, still, haven't
logged on since patch so dunno how well it is fixed.
Post by Tony
- Fixed an issue that was causing problems with some NPC pathing.
OK, some NPC pathing, I noticed some troubles with that. But worse, PET
pathing. I guess its the same problem. I hope whatever issue was
fixed, this was the problem with pets too. Oh, and incedentally I hope
this was an actual fix, and not one of the classic patch to patch a
patch which will require another patch etc, taking up eventually all of
July before they just restore whatever was originally working.
Pathing sucked after last patch, npc, pets, autofollow.
Post by Tony
- Players using custom UIs should no longer crash when clicking on an
item link.
I'm just not a custom UI kind of guy; I get how this could be fun to
tinker with, and how you could actually end up with an EQ screen that
works better for your character... but its not something I find amusing.
That said, I'm endlessly amused by people who's custom UI's get messed
up, seemingly every other patch.
This is why I just never bother, default UI is fine for me.
Schadenfreude
2007-07-13 18:25:17 UTC
Permalink
On Thu, 12 Jul 2007 12:50:48 -0400, Lance Berg
Post by Lance Berg
Oh yeah, the nerf to SK and paladins, where our AA aren't supposed to
affect our weapon procs. Didn't work, and yet it seems they aren't
"fixing" it with this patch either. Here's hoping it gets swept under
the rug and stays broken.
Where do you get this rubbish from? Warriors complained about classes
with healing AAs (golly gosh, Rangers and Beastlords too) being able
to crit potions and from that the Chicken Lickens lost their heads
over lifetaps somehow.

So no more critting Staunch Recovery for 100,000 HPs. I'll never
recover from that nerf.
--
Schadenfreude of Bristlebane
***@hotmail.com
Lance Berg
2007-07-13 20:01:10 UTC
Permalink
Post by Schadenfreude
On Thu, 12 Jul 2007 12:50:48 -0400, Lance Berg
Post by Lance Berg
Oh yeah, the nerf to SK and paladins, where our AA aren't supposed to
affect our weapon procs. Didn't work, and yet it seems they aren't
"fixing" it with this patch either. Here's hoping it gets swept under
the rug and stays broken.
Where do you get this rubbish from? Warriors complained about classes
with healing AAs (golly gosh, Rangers and Beastlords too) being able
to crit potions and from that the Chicken Lickens lost their heads
over lifetaps somehow.
So no more critting Staunch Recovery for 100,000 HPs. I'll never
recover from that nerf.
Quote:


- To help balance the way healing items work from class to class,
healing-based AAs no longer work on heals cast from items. Items that
cast healing spells that are not castable by normal players and were
previously affected by healing AAs have had their healing amount
increased accordingly.

Unquote.

So... it seems possible that items which proc heals and lifetaps are not
supposed to benefit from AA. Or its possible that only clicky healing
items would be affected. Or its possible that the AA which affect
lifetap heals aren't the same as ones that affect heal AAs.

Or, well, its possible that I have no idea what problem they are trying
to address, or whether or not they've been successful.

For me, without any reading of other forums, it looked like they wanted
hybrids AA's to stop working on weapon procs. I can assure you that at
this point, a nominal 100 point lifetap proc off a weapon will be
affected by my SK AAs such that it can double damage for 200 and heal me
for 200, or it can do 100 damage and double heal for 200, or it can
double damage for 200 and then double that heal for 400. The AA in
question don't SAY they will work on procs, but they do.

IF you've got some official source from SOE clarifying what they wrote
in the patch message, I'd be happy to hear it. From what they actually
wrote though, well, I think my trepidation was justified.

Berg
Schadenfreude
2007-07-14 12:26:47 UTC
Permalink
On Fri, 13 Jul 2007 16:01:10 -0400, Lance Berg
Post by Lance Berg
For me, without any reading of other forums, it looked like they wanted
hybrids AA's to stop working on weapon procs. I can assure you that at
this point, a nominal 100 point lifetap proc off a weapon will be
affected by my SK AAs such that it can double damage for 200 and heal me
for 200, or it can do 100 damage and double heal for 200, or it can
double damage for 200 and then double that heal for 400. The AA in
question don't SAY they will work on procs, but they do.
in the patch message, I'd be happy to hear it. From what they actually
wrote though, well, I think my trepidation was justified.
Before the patch fix my maximum lifetap was 640. After the patch is
was 645. Please sir can I have some more of these nerfs!

Anyway.

07/05/2007 08:30:10
Subject: Re:Patch message 7-5

Nodyin-Dev
EQ Designer

- To help balance the way healing items work from class to class,
healing-based AAs no longer work on heals cast from items. Items that
cast healing spells that are not castable by normal players and were
previously affected by healing AAs have had their healing amount
increased accordingly.

Is this a Lifetap nerf?

We specifically changed the items that are no longer focuseable to
heal for more. This will be a net increase in healing for players who
didn't have the AAs that let them focus/crit the potions.
--
Schadenfreude of Bristlebane
***@hotmail.com
Lance Berg
2007-07-15 03:45:35 UTC
Permalink
Post by Schadenfreude
On Fri, 13 Jul 2007 16:01:10 -0400, Lance Berg
Post by Lance Berg
For me, without any reading of other forums, it looked like they wanted
hybrids AA's to stop working on weapon procs. I can assure you that at
this point, a nominal 100 point lifetap proc off a weapon will be
affected by my SK AAs such that it can double damage for 200 and heal me
for 200, or it can do 100 damage and double heal for 200, or it can
double damage for 200 and then double that heal for 400. The AA in
question don't SAY they will work on procs, but they do.
in the patch message, I'd be happy to hear it. From what they actually
wrote though, well, I think my trepidation was justified.
Before the patch fix my maximum lifetap was 640. After the patch is
was 645. Please sir can I have some more of these nerfs!
Lifetap or lifetap proc? I haven't noticed any change in the size of
either, then again with focus, lifetaps vary enough in size that I
wouldn't notice a change this small, less than one percent, right?
Post by Schadenfreude
Anyway.
07/05/2007 08:30:10
Subject: Re:Patch message 7-5
Nodyin-Dev
EQ Designer
- To help balance the way healing items work from class to class,
healing-based AAs no longer work on heals cast from items. Items that
cast healing spells that are not castable by normal players and were
previously affected by healing AAs have had their healing amount
increased accordingly.
Is this a Lifetap nerf?
We specifically changed the items that are no longer focuseable to
heal for more. This will be a net increase in healing for players who
didn't have the AAs that let them focus/crit the potions.
Sounds like talking to a politician. Net increase for players who don't
have the AA's, great. Is it a net decrease for those that do, or isn't it?

Is this a duck? Well, sparrows have wings.
Schadenfreude
2007-07-15 22:04:13 UTC
Permalink
Post by Lance Berg
Lifetap or lifetap proc? I haven't noticed any change in the size of
either, then again with focus, lifetaps vary enough in size that I
wouldn't notice a change this small, less than one percent, right?
Lifetap proc although the mechanics are the same. You do have ALL the
nuke and healing AAs, yes?
Post by Lance Berg
Post by Schadenfreude
We specifically changed the items that are no longer focuseable to
heal for more. This will be a net increase in healing for players who
didn't have the AAs that let them focus/crit the potions.
Sounds like talking to a politician. Net increase for players who don't
have the AA's, great. Is it a net decrease for those that do, or isn't it?
Is this a duck? Well, sparrows have wings.
I cannot make it ANY simpler for you. The maximum heal with a base
125 lifetap proc PRE PATCH was 640 with all AAs, POST PATCH it is 645.
--
Schadenfreude of Bristlebane
***@hotmail.com
Lance Berg
2007-07-15 23:56:34 UTC
Permalink
Post by Schadenfreude
Post by Lance Berg
Lifetap or lifetap proc? I haven't noticed any change in the size of
either, then again with focus, lifetaps vary enough in size that I
wouldn't notice a change this small, less than one percent, right?
Lifetap proc although the mechanics are the same. You do have ALL the
nuke and healing AAs, yes?
Post by Lance Berg
Post by Schadenfreude
We specifically changed the items that are no longer focuseable to
heal for more. This will be a net increase in healing for players who
didn't have the AAs that let them focus/crit the potions.
Sounds like talking to a politician. Net increase for players who don't
have the AA's, great. Is it a net decrease for those that do, or isn't it?
Is this a duck? Well, sparrows have wings.
I cannot make it ANY simpler for you. The maximum heal with a base
125 lifetap proc PRE PATCH was 640 with all AAs, POST PATCH it is 645.
Yes, of course you can make it simpler.

Are you looking at an SK or a warrior? Well, I can derive that from
your latest message, since you say with all AA. But prior to this
point, that wasn't at all clear.

And its irrelevant, because my complaint wasn't with you, it was with
your claim that the SOE post was clear as day... when I think its pretty
reasonable to read the post as written, the other way.

Lance Berg
2007-07-12 17:56:02 UTC
Permalink
Post by Lance Berg
System coming down at 5am PDT, estimated downtime 6 hours.
2:05pm, EST, which is to say 5 minutes past the estimated down time.
Tried logging in once... and I'm in.

Nice estimating.
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