Tony
2008-04-04 10:58:43 UTC
Flagged Zones and Locked Content - changing
http://forums.station.sony.com/eq/posts/list.m?topic_id=130431
Quoting,
As I'm sure most of you are aware, backflagging has been a hot topic for
EQ for quite a while now. The complex flagging mechanisms for older
expansions can make it difficult for guilds that take on new people to
experience the content they are wanting to do. With the sheer amount of
content between Qeynos and Crystallos it can be extremely difficult for
new players to catch up with their friends in any reasonable time frame.
So, in order to make it easier for players to access appropriate content
we would like to make some changes to previous flags. All of the
existing flags will stay in place, as will the various quest rewards
that were additional benefits to their completion. However, the
following zones will have an alternate entry criteria of a minimum
level. It's important to know that either the previous key OR the new
minimum level is required to enter the zone, not both.
Required Level 46
1. The Howling Stones
2. Old Sebilis
3. Cobalt Scar
Required Level 55
1. Veeshan's Peak
2. Vex Thal
3. Sleeper's Tomb
4. Locked areas of the Temple of Ssraeshza
Required level 57
1. Bastion of Thunder
2. Halls of Honor
3. The Temple of Marr
4. Tower of Solusek Ro
5. Drunder, The Fortress of Zek
6. Yxxta
7. Kod`taz
Required Level 60
1. Plane of Water
2. Plane of Air
3. Plane of Fire
4. Plane of Earth
5. Uqua
6. Ikkinz
Required Level 62
1. Plane of Time
2. Qvic
3. Inktu`Ta
Required Level 65
1. Txevu
2. Tacvi
End quote.
http://forums.station.sony.com/eq/posts/list.m?topic_id=130431
Quoting,
As I'm sure most of you are aware, backflagging has been a hot topic for
EQ for quite a while now. The complex flagging mechanisms for older
expansions can make it difficult for guilds that take on new people to
experience the content they are wanting to do. With the sheer amount of
content between Qeynos and Crystallos it can be extremely difficult for
new players to catch up with their friends in any reasonable time frame.
So, in order to make it easier for players to access appropriate content
we would like to make some changes to previous flags. All of the
existing flags will stay in place, as will the various quest rewards
that were additional benefits to their completion. However, the
following zones will have an alternate entry criteria of a minimum
level. It's important to know that either the previous key OR the new
minimum level is required to enter the zone, not both.
Required Level 46
1. The Howling Stones
2. Old Sebilis
3. Cobalt Scar
Required Level 55
1. Veeshan's Peak
2. Vex Thal
3. Sleeper's Tomb
4. Locked areas of the Temple of Ssraeshza
Required level 57
1. Bastion of Thunder
2. Halls of Honor
3. The Temple of Marr
4. Tower of Solusek Ro
5. Drunder, The Fortress of Zek
6. Yxxta
7. Kod`taz
Required Level 60
1. Plane of Water
2. Plane of Air
3. Plane of Fire
4. Plane of Earth
5. Uqua
6. Ikkinz
Required Level 62
1. Plane of Time
2. Qvic
3. Inktu`Ta
Required Level 65
1. Txevu
2. Tacvi
End quote.
--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]