Discussion:
Guardian Wurms and me
(too old to reply)
Lance Berg
2006-08-08 12:37:19 UTC
Permalink
Skyfire Mountains is an old hangout for me, having played a cleric back
when they changed the epic (arguably with me as one of the causitive
factors) to a spawnable Ragefire, and subsequently helping other clerics
get their pearlescent fragment, and also working on getting Eldrig, an
epic mob, to spawn for my bard's epic drop (and for a couple other bards)

So I know one thing, Guardian Wurms are the big kahuna on the block,
level 60, summoning, nasty. Avoid when you can, zone when you can't,
thats been my policy for years.

Oh sure, well geared groups of high levels (and by that I mean high 50s,
in eras where there were no 65's out there, much less 70s) could take
them on, and of course torpored shaman would solo them for fun and
profit, but they weren't for mere mortals.

A shaman in my guild though, who played a higher level shaman a few
years back on another server, felt differently, and put some effort into
lobbying the guild for a try. Not as a raid, just as a serious well put
together group.

Well I've been pushing SF in the guild as well, as it has to be one of
the best spell dropping zones in the game, plus cleric epic drops, plus
bard epic and monk epic and so on. Normally the down side is that the
ZEM is relatively low and the mobs are relatively slow to kill and slow
to pull for that matter... however, with its current Hot Zone status, it
now compares favorably with Sebelis and other dungeons (but not to COM
or KC, as long as they are dark blue, the exp there still beats SF...
except that they're also evercamped)

SO I've been exping there with partial groups, getting some spells for
the guild out of it, and discovering that there are some other drops I
never heard of, like a nice totem that replaced my range slot, and an
augment that gives your weapon Ykesha (Didn't win this one, but its out
there)

Yesterday afternoon, though, the shaman and I started a group together.
Now honestly, she can solo anything else in the zone, while I can solo
only the easier of the mobs there. This is always a bit disheartening,
as it makes me feel unnecessary... what I don't know is to what extent
partnering with me speeds up her net exp per hour or kills per hour. I
can say she speeds me up in exp by more than triple, and in kills
sixfold; hasted, mob slowed, I can solo almost any mob there, but I
dont' even have to do that as she's also got heals so I don't have to
rely on lifetapping, and she's got her pet and even a DOT or two if she
feels like it.

But thats not our goal, we add more people, which really makes a mockery
of the mobs, we're pulling in two or three at a time simply because,
slowed, any of us can tear one down, and whats slowing us down is the
pull rate. Enchanter haste is even better than shaman haste, and
clarity II (best in our guild) turns things up yet another notch, not to
mention charming adds to further increase DPS.

But then we get our big score, the only epic currently in our guild (we
got it for her just last night) is Ragebringer, and we get the rogue
bearing it to come join us. We also have a necromancer, and a wizard,
and finally a cleric who just joined the guild the previous evening pops
and we grab her before she's spirited away to Karnors or Seb or one of
the other guild groups out there. Fortunately, we can offer
transportation, another of the many reasons I love to include a wizard
or druid in any group if I can; faced with a long walk to the other
dungeons, or a port directly to the combat zone, cleric sees the light :)

Now we get serious, practice working together a bit on the boring mobs
like ancient wyverns (yeah, boring in the "I wouldn't touch this solo
with a ten foot pole" sense) and make sure full buffs are up and
everyone's back from AFK... then the shaman goes out and pulls our first
guardian. As we discussed, we don't touch it, she just runs it around
in circles trying to land slow. Crucial element of our plan... and we
were concerned that at 54 she might not be able to do it, in which case
all bets were off.

Took three tries, but slow landed. Now step two, can the SK get aggro?
I'll tell you, it wasn't so easy, multiple slow attempts really
torqued that guardian off, it took several casts and getting in close
enough to taunt, but finally I had it on me. Pounding me, hitting up to
530 a shot, and shaming my double attack prowess by demonstrating what
triples look like. Once I had it, though, all kinds hell were unleashed
on it, necro pet and DOTs, wizard nukes, shaman pet, epic rogue
disasterness... and the cleric swung into Cheals with the shaman and my
lifetaps spot healing when it got scary (Yeah, 150 point lifetaps aren't
all that much help honestly, but since I got down as low as 3% hp a few
times, I figure they were still part of the difference between living
and flowers for the widow)

When the guardian let us in on his little bonus surprise, near death, by
Enraging, I would have taken a long dirt nap if not for the fact that
I'm weilding, by chance, a 44 delay weapon, the charred wooden rod,
which happens to have the best ratio I've seen on the server barring the
SK epic (37/44 as opposed to 40/45) so the fact that the conversation in
my head going "OMG enrage, I've seen that in raids, and the raid leaders
always shout for.... the tanks to.... turn. Off. attack. Yeah,
turn... wow he's riposting me. Now what was that I was ... another
riposte, wow, what are the odds... oh, turn off attack. Well that
seems... another riposte. Three in a row, how does he... OFFF OFFF
OFFFF where's the button OFFFF. Lifetap, cheal lands at 5%, enrage
ends, he turns to go, and I follow... with my attack still off. Oh
wait, attack back on. He goes RIP (running in place, that lovely point
where the snared mob isn't so much running away, as just standing there
waiting to die) and then falls.

No spells. Couple wurm meats. We don't care, we proved we could do it,
and without HT or any other non refreshables, a little mana regen and we
could repeat the process a few minutes later. And did. And got two
level 60 spells. And repeated again and again, over the next several
hours, averaging one spell per guardian, along with lots of "trash mobs"
which also drop spells you can't get from vendors supplying our group,
and our guild, with pile of the things.

At one point, a chromo add dropped by a group next to us took out all my
buffs and we still managed to tank the guardian we'd pulled (some of the
HP buffs got slapped on as quasi heals and to improve Cheal efficiency)

There were also, shall we say, incedents; I died a couple times when the
RNG set me up with max damage triples while I was already LHP, others
died by getting aggro off me despite repeated warnings that they were
not going to be able to shrug the thing off (and it was true, if they
got aggro they inevitably took so much damage first round that they then
had low hp aggro and couldn't be peeled before the second round which
killed them)... well others not including the rogue, who never got aggro
once but who could probably have taken a round, more if they switched
heals to her. And not including the shaman, who's running away skills
were very finely honed and who wasn't about to take that first round of
damage, much less any later ones. On occaision when she got aggro,
she'd just kite until I got it back, and then thanked her for the
cripple, which really helped calm the beast down still further.

Was it great exp? No, in a good 8 hours I got 4 yellow, I'm pretty sure
I can do better than that at 54 somewhere; the trouble was the
guardians, which took time to kill and recover from; exp was faster when
there were no guardians to be had so we were doing lesser mobs! And I
got not one drop for myself, since I already had the totem and the rogue
won the only Augment we saw (making her already fierce DPS even fiercer,
or will once she hits a birdbath).

But the cleric got two fragments, and we got a couple dozen spells for
the guild, including one which we mentioned in public channels and
recieved offers over 32Kpp for (which is an astonishing sum on Combine,
with no plat vendors and a sub 60 economy)... necro has it tucked away
for when he hits 59, though.

And we got the adulation of our peers, which I have to say is also a
plus; apparantly we were the first, at least publicly, to go after
guardians on the server, and the guild and the channels were going crazy
about it. We spawned immitators, which tended to wipe, we got lots of
questions about how exactly we were doing it, we got lots of requests
for spells... good times.

Berg, 54 SK, wurmslayer, Combine
Richard Carpenter
2006-08-08 18:15:30 UTC
Permalink
Post by Lance Berg
Skyfire Mountains is an old hangout for me, having played a cleric back
when they changed the epic (arguably with me as one of the causitive
factors) to a spawnable Ragefire, and subsequently helping other clerics
get their pearlescent fragment, and also working on getting Eldrig, an
epic mob, to spawn for my bard's epic drop (and for a couple other bards)
Ack! That was a very difficult time for my bard. Hours spent killing
mobs then racing back to the "alleged" Eldrig spawn point and kill each
non-Eldrig that spawned, only to scream like a little girl for help
from my guild when he finally *did* pop (it turns out the intel was
good on the location). It's one of those quest mobs that just baffles
me when I wonder how anyone ever could have figured it out in the
beginning through simple trial and error.

Great write-up, Lance. You always make me wanna take off early from
work and go home to play. :)

--
Rich
"Write something worth reading, or do something worth writing."
- Benjamin Franklin
Beal
2006-08-08 21:44:48 UTC
Permalink
Post by Richard Carpenter
Post by Lance Berg
Skyfire Mountains is an old hangout for me, having played a cleric back
when they changed the epic (arguably with me as one of the causitive
factors) to a spawnable Ragefire, and subsequently helping other clerics
get their pearlescent fragment, and also working on getting Eldrig, an
epic mob, to spawn for my bard's epic drop (and for a couple other bards)
Ack! That was a very difficult time for my bard. Hours spent killing
mobs then racing back to the "alleged" Eldrig spawn point and kill each
non-Eldrig that spawned, only to scream like a little girl for help
from my guild when he finally *did* pop (it turns out the intel was
good on the location). It's one of those quest mobs that just baffles
me when I wonder how anyone ever could have figured it out in the
beginning through simple trial and error.
Great write-up, Lance. You always make me wanna take off early from
work and go home to play. :)
Actually it wouldn't be that hard to find this mob if you had the
desire. All you do is wait until it spawns, or get lucky and find it
up, during a time when no one else is killing anything. Make sure
nothing has been killed in the last 20 minutes (or whatever the zone
spawn time is) before killing Eldrig. Now wait 20 minutes with a
Ranger or Druid and see what pops after the alotted time. Also the
fact that Eldrig spawns near the OT zone (I think it was?) make it that
much more likely that someone would see it spawn since that is a
popular place to set up camp anyway.

I know, that would take a lot of time, but then lots of free time and a
will to do something long and boring are characteristics that many EQ
players seem to have...
Tandaina
2006-08-08 19:50:58 UTC
Permalink
Post by Lance Berg
Skyfire Mountains is an old hangout for me, having played a cleric back
when they changed the epic (arguably with me as one of the causitive
factors) to a spawnable Ragefire, and subsequently helping other clerics
get their pearlescent fragment, and also working on getting Eldrig, an
epic mob, to spawn for my bard's epic drop (and for a couple other bards)
<snip>
Post by Lance Berg
Berg, 54 SK, wurmslayer, Combine
Didn't think anyone could do it but after years away your posts
actually make me MISS EQ. Yeash! Great story, keep them coming. :)

Tandaina
54 Bard - Mith Marr/Drinal (retired so long she's settled down and
opened a little pub of her own)
Vladesch
2006-08-09 05:00:30 UTC
Permalink
Post by Lance Berg
Skyfire Mountains is an old hangout for me, having played a cleric back
when they changed the epic (arguably with me as one of the causitive
factors) to a spawnable Ragefire, and subsequently helping other clerics
get their pearlescent fragment, and also working on getting Eldrig, an
epic mob, to spawn for my bard's epic drop (and for a couple other bards)
So I know one thing, Guardian Wurms are the big kahuna on the block, level
60, summoning, nasty. Avoid when you can, zone when you can't, thats been
my policy for years.
Oh sure, well geared groups of high levels (and by that I mean high 50s,
in eras where there were no 65's out there, much less 70s) could take them
on, and of course torpored shaman would solo them for fun and profit, but
they weren't for mere mortals.
A shaman in my guild though, who played a higher level shaman a few years
back on another server, felt differently, and put some effort into
lobbying the guild for a try. Not as a raid, just as a serious well put
together group.
Well I've been pushing SF in the guild as well, as it has to be one of the
best spell dropping zones in the game, plus cleric epic drops, plus bard
epic and monk epic and so on. Normally the down side is that the ZEM is
relatively low and the mobs are relatively slow to kill and slow to pull
for that matter... however, with its current Hot Zone status, it now
compares favorably with Sebelis and other dungeons (but not to COM or KC,
as long as they are dark blue, the exp there still beats SF... except that
they're also evercamped)
SO I've been exping there with partial groups, getting some spells for the
guild out of it, and discovering that there are some other drops I never
heard of, like a nice totem that replaced my range slot, and an augment
that gives your weapon Ykesha (Didn't win this one, but its out there)
Yesterday afternoon, though, the shaman and I started a group together.
Now honestly, she can solo anything else in the zone, while I can solo
only the easier of the mobs there. This is always a bit disheartening, as
it makes me feel unnecessary... what I don't know is to what extent
partnering with me speeds up her net exp per hour or kills per hour. I
can say she speeds me up in exp by more than triple, and in kills sixfold;
hasted, mob slowed, I can solo almost any mob there, but I dont' even have
to do that as she's also got heals so I don't have to rely on lifetapping,
and she's got her pet and even a DOT or two if she feels like it.
But thats not our goal, we add more people, which really makes a mockery
of the mobs, we're pulling in two or three at a time simply because,
slowed, any of us can tear one down, and whats slowing us down is the pull
rate. Enchanter haste is even better than shaman haste, and clarity II
(best in our guild) turns things up yet another notch, not to mention
charming adds to further increase DPS.
But then we get our big score, the only epic currently in our guild (we
got it for her just last night) is Ragebringer, and we get the rogue
bearing it to come join us. We also have a necromancer, and a wizard, and
finally a cleric who just joined the guild the previous evening pops and
we grab her before she's spirited away to Karnors or Seb or one of the
other guild groups out there. Fortunately, we can offer transportation,
another of the many reasons I love to include a wizard or druid in any
group if I can; faced with a long walk to the other dungeons, or a port
directly to the combat zone, cleric sees the light :)
Now we get serious, practice working together a bit on the boring mobs
like ancient wyverns (yeah, boring in the "I wouldn't touch this solo with
a ten foot pole" sense) and make sure full buffs are up and everyone's
back from AFK... then the shaman goes out and pulls our first guardian.
As we discussed, we don't touch it, she just runs it around in circles
trying to land slow. Crucial element of our plan... and we were concerned
that at 54 she might not be able to do it, in which case all bets were
off.
Took three tries, but slow landed. Now step two, can the SK get aggro?
I'll tell you, it wasn't so easy, multiple slow attempts really torqued
that guardian off, it took several casts and getting in close enough to
taunt, but finally I had it on me. Pounding me, hitting up to 530 a shot,
and shaming my double attack prowess by demonstrating what triples look
like. Once I had it, though, all kinds hell were unleashed on it, necro
pet and DOTs, wizard nukes, shaman pet, epic rogue disasterness... and the
cleric swung into Cheals with the shaman and my lifetaps spot healing when
it got scary (Yeah, 150 point lifetaps aren't all that much help honestly,
but since I got down as low as 3% hp a few times, I figure they were still
part of the difference between living and flowers for the widow)
When the guardian let us in on his little bonus surprise, near death, by
Enraging, I would have taken a long dirt nap if not for the fact that I'm
weilding, by chance, a 44 delay weapon, the charred wooden rod, which
happens to have the best ratio I've seen on the server barring the SK epic
(37/44 as opposed to 40/45) so the fact that the conversation in my head
going "OMG enrage, I've seen that in raids, and the raid leaders always
shout for.... the tanks to.... turn. Off. attack. Yeah, turn... wow
he's riposting me. Now what was that I was ... another riposte, wow, what
are the odds... oh, turn off attack. Well that seems... another riposte.
Three in a row, how does he... OFFF OFFF OFFFF where's the button OFFFF.
Lifetap, cheal lands at 5%, enrage ends, he turns to go, and I follow...
with my attack still off. Oh wait, attack back on. He goes RIP (running
in place, that lovely point where the snared mob isn't so much running
away, as just standing there waiting to die) and then falls.
No spells. Couple wurm meats. We don't care, we proved we could do it,
and without HT or any other non refreshables, a little mana regen and we
could repeat the process a few minutes later. And did. And got two level
60 spells. And repeated again and again, over the next several hours,
averaging one spell per guardian, along with lots of "trash mobs" which
also drop spells you can't get from vendors supplying our group, and our
guild, with pile of the things.
At one point, a chromo add dropped by a group next to us took out all my
buffs and we still managed to tank the guardian we'd pulled (some of the
HP buffs got slapped on as quasi heals and to improve Cheal efficiency)
There were also, shall we say, incedents; I died a couple times when the
RNG set me up with max damage triples while I was already LHP, others died
by getting aggro off me despite repeated warnings that they were not going
to be able to shrug the thing off (and it was true, if they got aggro they
inevitably took so much damage first round that they then had low hp aggro
and couldn't be peeled before the second round which killed them)... well
others not including the rogue, who never got aggro once but who could
probably have taken a round, more if they switched heals to her. And not
including the shaman, who's running away skills were very finely honed and
who wasn't about to take that first round of damage, much less any later
ones. On occaision when she got aggro, she'd just kite until I got it
back, and then thanked her for the cripple, which really helped calm the
beast down still further.
Was it great exp? No, in a good 8 hours I got 4 yellow, I'm pretty sure I
can do better than that at 54 somewhere; the trouble was the guardians,
which took time to kill and recover from; exp was faster when there were
no guardians to be had so we were doing lesser mobs! And I got not one
drop for myself, since I already had the totem and the rogue won the only
Augment we saw (making her already fierce DPS even fiercer, or will once
she hits a birdbath).
But the cleric got two fragments, and we got a couple dozen spells for the
guild, including one which we mentioned in public channels and recieved
offers over 32Kpp for (which is an astonishing sum on Combine, with no
plat vendors and a sub 60 economy)... necro has it tucked away for when he
hits 59, though.
And we got the adulation of our peers, which I have to say is also a plus;
apparantly we were the first, at least publicly, to go after guardians on
the server, and the guild and the channels were going crazy about it. We
spawned immitators, which tended to wipe, we got lots of questions about
how exactly we were doing it, we got lots of requests for spells... good
times.
Berg, 54 SK, wurmslayer, Combine
I used to farm the guardian wrums when they were up (which wasnt often) with
my enchanter and druid.
Just get a wurm as a dire charm pet and heal with the druid.

So long as you keep the guardian wurm slowed its pretty easy.
Ovak
2006-08-10 17:58:00 UTC
Permalink
Post by Vladesch
I used to farm the guardian wrums when they were up (which wasnt often) with
my enchanter and druid.
Just get a wurm as a dire charm pet and heal with the druid.
So long as you keep the guardian wurm slowed its pretty easy.
exceptionally difficult to 'dire charm' a mob when that ability is a
few
expansions away.

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