Discussion:
raid XP in non-raid situation
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Faeandar
2005-08-19 00:09:37 UTC
Permalink
I am in the enviable position of having more than 6 people ready to
play on a regular basis. However, we want to play as one group (or
force).

We are not raiding per se, average level in group atm is 22. However,
afaik the only way to play together is as a raid group.

Question:
Is there a substantial XP penalty for being a raid party instead of a
standard group?

I hear most people talk about raid xp sucking rocks but I'm hoping
it's because it's usually just a few mobs, instead of the entire zone
as we're planning.

Thanks.

~F
Meldur
2005-08-19 00:53:29 UTC
Permalink
Post by Faeandar
I am in the enviable position of having more than 6 people ready to
play on a regular basis. However, we want to play as one group (or
force).
We are not raiding per se, average level in group atm is 22. However,
afaik the only way to play together is as a raid group.
Is there a substantial XP penalty for being a raid party instead of a
standard group?
I hear most people talk about raid xp sucking rocks but I'm hoping
it's because it's usually just a few mobs, instead of the entire zone
as we're planning.
Thanks.
~F
No,its not because of the few mobs.
I remember VT raids at level 65,where my AA xp bar didnt move in
hours of clearing trash,let me add trash with 50k hitpoints. =)
SolRo minis raids are slightly better,doing 2 minis I get in the
average 1 1/2 blue AA xp.

Uland 67 Hunter
Mark Rafn
2005-08-19 00:51:37 UTC
Permalink
Post by Faeandar
We are not raiding per se, average level in group atm is 22. However,
afaik the only way to play together is as a raid group.
Is there a substantial XP penalty for being a raid party instead of a
standard group?
Yes. Most people have said that you don't get any group or zone bonuses when
raiding, so you're losing quite a bit of XP. It may be worth it anyway, for
the convenience and fun of raiding.
Post by Faeandar
I hear most people talk about raid xp sucking rocks but I'm hoping
it's because it's usually just a few mobs, instead of the entire zone
as we're planning.
Nope, it sucks. It can still add up, if you kill a lot, but it's less than
you'd get if you split into 6 person (or whatever) groups and take turns
getting the kill and xp, without a raid.

Chat channels make this fairly reasonable to do without making an actual raid.
Just move people around often if they're not getting their share of kills.
--
Mark Rafn ***@dagon.net <http://www.dagon.net/>
Isloor
2005-08-19 00:50:36 UTC
Permalink
You'll get more success swapping members out every hour or so then
atttempting to exp via raid exp. To say it sucks rocks is an
understatement. A major understatement. Even on a zone clearing of
trash mobs. Unless the zone contains 1E48 number of mobs. Then you
might get 2 yellows. Might.

__________________________________________________________
Submitted by: Isloor
This message was submitted through the Erollisi Marr Forum
Vladesch
2005-08-19 01:10:24 UTC
Permalink
Post by Faeandar
I am in the enviable position of having more than 6 people ready to
play on a regular basis. However, we want to play as one group (or
force).
We are not raiding per se, average level in group atm is 22. However,
afaik the only way to play together is as a raid group.
Is there a substantial XP penalty for being a raid party instead of a
standard group?
I hear most people talk about raid xp sucking rocks but I'm hoping
it's because it's usually just a few mobs, instead of the entire zone
as we're planning.
Thanks.
~F
I think its about 80% xp bonus for a full froup, and it drops to 0% in a
raid
Graeme Faelban
2005-08-19 14:07:39 UTC
Permalink
Post by Faeandar
I am in the enviable position of having more than 6 people ready to
play on a regular basis. However, we want to play as one group (or
force).
We are not raiding per se, average level in group atm is 22. However,
afaik the only way to play together is as a raid group.
Is there a substantial XP penalty for being a raid party instead of a
standard group?
I hear most people talk about raid xp sucking rocks but I'm hoping
it's because it's usually just a few mobs, instead of the entire zone
as we're planning.
Raid xp sucks.

As others have stated, I believe you lose all xp bonuses when you are in
a raid, as well as splitting the xp among more people.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont
Graeme, 36 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
Aviv, 15 Gnome Brawler, 30 Provisioner
42
2005-08-19 17:02:02 UTC
Permalink
Post by Graeme Faelban
Post by Faeandar
I am in the enviable position of having more than 6 people ready to
play on a regular basis. However, we want to play as one group (or
force).
We are not raiding per se, average level in group atm is 22. However,
afaik the only way to play together is as a raid group.
Is there a substantial XP penalty for being a raid party instead of a
standard group?
I hear most people talk about raid xp sucking rocks but I'm hoping
it's because it's usually just a few mobs, instead of the entire zone
as we're planning.
Raid xp sucks.
As others have stated, I believe you lose all xp bonuses when you are in
a raid, as well as splitting the xp among more people.
Doing the math.
Assuming 80% bonus for full group you'd get 55% of the xp as a raid.
(100:180 = 55%)

Rotating characters on the other hand will give you 85% of the
character. (basically 100% of the bonus xp minus spending 1/7th of your
time getting 0%)

So rotating characters will cost you 15% vs 45% for raiding. That's a
pretty brutal difference. The only draw back to rotating is the hassle
of micromanagement.

In either case you will probably make better xp with 6 people instead of
7. :(
Graeme Faelban
2005-08-19 17:38:07 UTC
Permalink
Post by 42
Post by Graeme Faelban
Post by Faeandar
I am in the enviable position of having more than 6 people ready to
play on a regular basis. However, we want to play as one group (or
force).
We are not raiding per se, average level in group atm is 22.
However, afaik the only way to play together is as a raid group.
Is there a substantial XP penalty for being a raid party instead of
a standard group?
I hear most people talk about raid xp sucking rocks but I'm hoping
it's because it's usually just a few mobs, instead of the entire
zone as we're planning.
Raid xp sucks.
As others have stated, I believe you lose all xp bonuses when you are
in a raid, as well as splitting the xp among more people.
Doing the math.
Assuming 80% bonus for full group you'd get 55% of the xp as a raid.
(100:180 = 55%)
Rotating characters on the other hand will give you 85% of the
character. (basically 100% of the bonus xp minus spending 1/7th of
your time getting 0%)
So rotating characters will cost you 15% vs 45% for raiding. That's a
pretty brutal difference. The only draw back to rotating is the hassle
of micromanagement.
In either case you will probably make better xp with 6 people instead
of 7. :(
Don't know if it's true, but someone said that you also lose zone
bonuses.

If the classes present would allow for it, the best bet would be to split
into two partial groups, you can still fight in the same area, and help
each other out when needed. Also, keep in mind that the group bonus is
actually larger than 80% for a full group, it's 116% as I recall. The
6th person added to a group is free, in effect adding another 36% xp
bonus.

That makes it 100/216 = 46.2%

So, even ignoring the possible zone bonus loss.

Given 14 mobs that yields 1000xp each, and 7 people.

The raid gets 14000xp total, divided among the 7 people.

Raid = 14*1000/7 = 2000xp per person.

With the rotation, each person participates in killing only 12 of the 14
mobs, but the total xp is only divided among 5 of the 6 members of the
group, and is multiplied by the full group bonus of 1.8.

Rotating = (14-2)*1000/5*1.8 = 4320xp per person.

So, works out to the 6 person group bonus, of 116% more xp, which by an
amazing coincidence is the full group bonus...

Basically, you'd get less than half the xp from the exact same mobs doing
it as a 7 person raid vs rotating the group.

In other words, SoE highly encourages you to get a full 6 person group,
no more, no less, for maximum xp. If you have more, you are SOL xp-wise.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont
Graeme, 36 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
Aviv, 15 Gnome Brawler, 30 Provisioner
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