Discussion:
OOC regen at low levels
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Richard Carpenter
2007-11-29 20:24:03 UTC
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Is it just me, or does it seem like the OOC regen duration (3-minutes
to full HP/mana) is actually *forced* on players for better or worse?
I mean, my level 4 Iksar necro alt (low INT, so smallish mana pool in
the first place) should have been able to med to full in less than
three minutes, but it seemed like the OOC rate was locked in. I didn't
get around to actually running any tests, but has anyone else noticed
this or actually tested it at low levels?

Also, I don't recall clarity potions overriding the necro hp->mana
conversion line of spells before. Has this always been the case?

Lastly, is OOC regen as good as it gets, or is it possible to increase
even that regen rate (clarity potions, conversion spells, etc)?

--
Rich
Jaorr_Blade
2007-11-29 21:53:17 UTC
Permalink
On Thu, 29 Nov 2007 12:24:03 -0800 (PST), Richard Carpenter
Post by Richard Carpenter
Is it just me, or does it seem like the OOC regen duration (3-minutes
to full HP/mana) is actually *forced* on players for better or worse?
I mean, my level 4 Iksar necro alt (low INT, so smallish mana pool in
the first place) should have been able to med to full in less than
three minutes, but it seemed like the OOC rate was locked in. I didn't
get around to actually running any tests, but has anyone else noticed
this or actually tested it at low levels?
See below but I think it has to do with the low Meditate level a
lowbie generally has. That effects the mana per tick, and since the
OOC rate is more a "fast forward", that makes sense.
Post by Richard Carpenter
Also, I don't recall clarity potions overriding the necro hp->mana
conversion line of spells before. Has this always been the case?
Well as long as I've had a necro the Lich line of spells overwrites
the Clarity line. Good thing too, because they are generally much
better at comparative levels.
Post by Richard Carpenter
Lastly, is OOC regen as good as it gets, or is it possible to increase
even that regen rate (clarity potions, conversion spells, etc)?
I've noticed my regen rate is positively effected with enhancing
buffs. I look at the OOC rates as a way of "fast forwarding" an
already enhanced rate. So a no buff guy should go up slower than a
buffed rate. At least that is what I noticed, but have never really
timed it. Frankly its plenty fast for me now. Not like the OLD
DAYS!!!

No expert here, but that's what I see.
Mark Rafn
2007-11-29 22:51:06 UTC
Permalink
Post by Richard Carpenter
Is it just me, or does it seem like the OOC regen duration (3-minutes
to full HP/mana) is actually *forced* on players for better or worse?
Interesting. Never tried it, as I've never had a character with better than
3-minute-to-full natural regen rate. I'm not surprised such a thing exists -
regen items without a lot of HP/mana items could make it happen.
Post by Richard Carpenter
I mean, my level 4 Iksar necro alt (low INT, so smallish mana pool in
the first place) should have been able to med to full in less than
three minutes, but it seemed like the OOC rate was locked in. I didn't
get around to actually running any tests, but has anyone else noticed
this or actually tested it at low levels?
You can test it easily - try medding while something has you on their aggro
list.
Post by Richard Carpenter
Also, I don't recall clarity potions overriding the necro hp->mana
conversion line of spells before. Has this always been the case?
So far as I've tested, it's always been "more regen wins".
--
Mark Rafn ***@dagon.net <http://www.dagon.net/>
Lance Berg
2007-12-02 13:28:42 UTC
Permalink
Post by Richard Carpenter
Is it just me, or does it seem like the OOC regen duration (3-minutes
to full HP/mana) is actually *forced* on players for better or worse?
I mean, my level 4 Iksar necro alt (low INT, so smallish mana pool in
the first place) should have been able to med to full in less than
three minutes, but it seemed like the OOC rate was locked in. I didn't
get around to actually running any tests, but has anyone else noticed
this or actually tested it at low levels?
Also, I don't recall clarity potions overriding the necro hp->mana
conversion line of spells before. Has this always been the case?
Lastly, is OOC regen as good as it gets, or is it possible to increase
even that regen rate (clarity potions, conversion spells, etc)?
--
Rich
I haven't done extensive testing, but as far as I can see, OOC regen
overwrites your normal regen rate, and locks you in at a set percentage
of your mana and HP bars per tic, no matter what gear and buffs you are
wearing. The only exception to this is Canni type effects; burst mana
from canni or mod rods or necro feeds etc.

After a fight, you get at least 30 seconds of non OOC regen, more if you
have any sort of DOT/Debuff on you; it should be easy enough to test
this by watching your mana recovery during non OOC versus OOC, with mana
numbers visible on your inventory screen you can see exactly whats going on.

Clarity from potions is the same as clarity from buffs, it has never
stacked with necro/SK lich line spells. I don't know about which spell
overwrites which, although at 70 C6 doesn't overwrite my SK's Pact of
Decay, even though its more mana, has an int and mana pool bonus built
in, and has a longer duration.

I've never tried drinking a C potion while in Pact form, though, first
because I rarely drink potions given that Pact would be more mana per
tic and second because I'd assumed the potion would bounce, so I click
off Pact first.

I'm glad regular C line doesn't overwrite my pact, because if I have
pact up while in the presence of an enchanter, its because I need to be
in skeleton form, probably because there is a ledge somewhere I'll be
unable to climb up while gnome sized.

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